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(1 edit) (+1)

Hiya,

Thanks for the feedback - I appreciate it!

I'll have a look at adding something into the pause screen... as an interim measure, uploaded an updated version that adds a running total to the Stage Cleared screen (which is the only point the total gets updated anyway) that should at least make that a little more visible mid-game (it also fixes an occasional crash-bug, so worth updating regardless!)

In terms of the dialogue text, altering the timing on that stuff is a little on the tricky side with the way it's hanging together. Allowing the opening sequence to change timing based on button presses opens up a whole bunch of additional worm-cans that I'd rather not have to try and tackle. You can skip the entire sequence by tapping A+B at the same time though.

Awesome, thanks for the quick update! :)