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Strive: Conquest

A successor to first Strive For Power game, currently at alpha stage · By Strive4Power

Mod: SFCRevamp

A topic by ChrisOwens68 created Oct 25, 2022 Views: 49,030 Replies: 141
Viewing posts 21 to 55 of 55 · Previous page · First page

By the way, every time I try to download the file its trips Windows Anti-Virus saying there's a trojan in here but it makes no sense since I downloaded it from here before and it was fine? Any ideas?

I do not. I didn't put a virus in it (don't they all say that though) and I don't have any viruses that I know of. Your anti-virus might not like one of the files in the .zip but that would be weird because they are all text files and pictures. Can you download the unofficial EML for 6.10a on the SfCArics page? I did that one after my last update to SfCRevamp.

Updated to v1.5.8a
Not compatible with prior versions if you have Enhanced Armors. The code was changed. If you have any Enhanced Armors sell them before upgrading or start a new game. If you have any quests that have Enhanced Armors as a reward, either complete the quest or forfeit before upgrading. 
Existing basic staves will remain 2 handed. New basic staves will be right hand only.

update the mod pls

The mod is current with Conquest v0.7.0a as of v1.5.8c

Hey,

I'm having no icons at all for any of the additional stuff provided by the mod.

It seems the mod is searching for *.png icons, and all I have are *.png.import files in the designated folder:

Example:

equipment.gd file:

icon = input_handler.loadimage("user://mods/SFCRevamp/revamp_equipment/icons/Dagger.png")

Folder:

%AppData%\Roaming\Strive for Power 2\mods\SfCRevamp_v1.5.8b\mods\SFCRevamp\revamp_equipment\icons\Dagger.png.import


I'm using the last (current) versions of the game and the mod.

Can you help?

Thanks!

The *.png import files are how Godot codes the picture files. There is a *.png import file that is actually a text file that calls a special PNG in the .import folder. These PNG's have a header on them and can not be viewed by traditional picture viewing software. Since the mod works properly for most users I would assume that you are having permission issues with the installation location

(1 edit)

Hey, thanks for your support!

I found the issue. It was not about permissions (in fact, I also had that issue after I tried to tweak permissions, but that's more like I added troubles to troubles...). It was about not having correctly unzipped the different mods. I realized what I did after I compared with other mods that were working correctly. I did not put "what was in the /mods folder of the zipped file into the /mods folder of the game"; instead, I put what was zipped into the /mods folder of the game.

100% my mistake, thus.

Updated to v1.5.8c. Update to location names due to code changes in v0.7.x and bug fix in fighters crafting quest for mace type weapons.

Updated to v1.5.8d. Works better with paper doll system. While it won't show the correct armor, it will show armor when armor is equipped. 

Having issue with revamp jobs. The new jobs are not showing up this is the error message in the console

SCRIPT ERROR: Invalid get index 'tasklist' (on base: 'Node (races.gd)').

          at: load_tables (user://mods/SFCRevamp/revamp_jobs/jobs.gd:6)

(1 edit)

What version of the game are you playing? What mods are you using and what versions of those mods?

I am playing version 0.7.1a and I only have the latest version of SFCRevamp installed although I have also used parts of Conquest Tweaks version 4.24 and Def rebalanced 2.0 

I will look into it. SfCRevamp is only been tested up to 0.7.0a, but it sounds like there are some issues I will need to work on with 0.7.1

For some reason the only person who can work new jobs is Master/Mistress

What version of the game are you playing? What mods are you using and what versions of those mods? I would also need to see the error log.

Version 0.7.0a, other mod i'm using is conquest tweaks. And uhm...  there are multiple logs and they seem to have different errors in them but i believe this is

SCRIPT ERROR: Invalid call. Nonexistent function 'escort_gold (via call)' in base 'Reference (ch_leveling.gd)'.

   at: get_progress_task (res://src/character/ch_leveling.gd:905) - Invalid call. Nonexistent function 'escort_gold (via call)' in base 'Reference (ch_leveling.gd)'.

SCRIPT ERROR: Invalid operands 'Nil' and 'float' in operator '/'.

   at: update_characters (<built-in>:58) - Invalid operands 'Nil' and 'float' in operator '/'.

SCRIPT ERROR: Invalid call. Nonexistent function 'page_gold (via call)' in base 'Reference (ch_leveling.gd)'.

   at: get_progress_task (res://src/character/ch_leveling.gd:905) - Invalid call. Nonexistent function 'page_gold (via call)' in base 'Reference (ch_leveling.gd)'.

SCRIPT ERROR: Invalid operands 'Nil' and 'float' in operator '/'.

   at: update_characters (<built-in>:58) - Invalid operands 'Nil' and 'float' in operator '/'.

SCRIPT ERROR: Invalid call. Nonexistent function 'escort_gold (via call)' in base 'Reference (ch_leveling.gd)'.

   at: get_progress_task (res://src/character/ch_leveling.gd:905) - Invalid call. Nonexistent function 'escort_gold (via call)' in base 'Reference (ch_leveling.gd)'.

SCRIPT ERROR: Invalid operands 'Nil' and 'float' in operator '/'.

   at: update_characters (<built-in>:58) - Invalid operands 'Nil' and 'float' in operator '/'.

SCRIPT ERROR: Invalid call. Nonexistent function 'merchant_gold (via call)' in base 'Reference (ch_leveling.gd)'.

   at: get_progress_task (res://src/character/ch_leveling.gd:905) - Invalid call. Nonexistent function 'merchant_gold (via call)' in base 'Reference (ch_leveling.gd)'.

SCRIPT ERROR: Invalid operands 'Nil' and 'float' in operator '/'.

   at: update_characters (<built-in>:58) - Invalid operands 'Nil' and 'float' in operator '/'.

SCRIPT ERROR: Invalid call. Nonexistent function 'page_gold (via call)' in base 'Reference (ch_leveling.gd)'.

   at: get_progress_task (res://src/character/ch_leveling.gd:905) - Invalid call. Nonexistent function 'page_gold (via call)' in base 'Reference (ch_leveling.gd)'.

SCRIPT ERROR: Invalid operands 'Nil' and 'float' in operator '/'.

   at: update_characters (<built-in>:58) - Invalid operands 'Nil' and 'float' in operator '/'.

effect eid4039546407 is removed as applied to no one

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

SCRIPT ERROR: Invalid call. Nonexistent function 'page_gold (via call)' in base 'Reference (ch_leveling.gd)'.

   at: get_progress_task (res://src/character/ch_leveling.gd:905) - Invalid call. Nonexistent function 'page_gold (via call)' in base 'Reference (ch_leveling.gd)'.

SCRIPT ERROR: Invalid operands 'Nil' and 'float' in operator '/'.

   at: update_characters (<built-in>:58) - Invalid operands 'Nil' and 'float' in operator '/'.

SCRIPT ERROR: Invalid call. Nonexistent function 'apprentice_gold (via call)' in base 'Reference (ch_leveling.gd)'.

   at: get_progress_task (res://src/character/ch_leveling.gd:905) - Invalid call. Nonexistent function 'apprentice_gold (via call)' in base 'Reference (ch_leveling.gd)'.

SCRIPT ERROR: Invalid operands 'Nil' and 'float' in operator '/'.

   at: update_characters (<built-in>:58) - Invalid operands 'Nil' and 'float' in operator '/'.

I think I fixed it. Download the new version 1.5.8e and let me know. 

(1 edit)

Wait, is it for newest game version?

P.S.: nvm it is, i need to download newest game version then

(2 edits)

Finally got around to checking if it's fixed. Still broken sadly, I log gives the same error message. I think that's just a me problem tho...
Edit: Starting a new game with the mod doesn't have this issue

I seem to be getting a bug when attempting to clear the first dungeon. It's at stage 2/2, level 2, but when I click "Advance" I get the combat start notification, it fades to black and then - nothing. I'm in the same menu and nothing happens. I can't effectively finish the dungeon for the quest.
Disabling all mods from SFCRevamp fixes the issue and the combat proceeds normally.

What version of the game are you playing? What mods are you using and what versions of those mods? I would also need to see the error log.

excuse me, what version do i download now? to get it working,

The last version of Conquest that I tested it with was 0.7.0a.  0.7.1.x has been too buggy for me to test with.

Updated to v1.5.8e Should work with Conquest 0.7.1c  There was a change in formatting for the jobs script. Also some updates to prices in items.

Reuploaded v1.5.8e due to typo in revamp_items

(1 edit)

Slight Issue easy to fix, the mod path for Icon's is user://mods/SFCRevamp/revamp_equipment/icons/*.png, SFCRevamp folder default Extract is SFCRevamp_vXYZ deleting _vXYZ fixed the issue of no images for weapons and Armor.  

I'm not sure from this description what issue you are having or what you did to fix it.

(1 edit) (+1)

Most likely he/she is unziping the whole thing and not just copying the mod into this mod folder.

Edit: Either that or he is doing it in a way that there is a version number there for him/her.

well I downloaded it into the Mods Folder and Extracted it there, So you had it right the first time, It was also on a new computer so there was no prior SFCRevamp folder so I was just trying to be lazy.   Also in the second line you did the first he, all the others are he/she, but it is also correct I am indeed a he.

(1 edit)

You dont need to create another folder for it just copy the mods\SFCRevamp folder from the zip  into the Strive For Power 2 folder and you are done.

(1 edit)

When you unzip/extract the mod you will have a folder named 'SfCRevamp_vXYZ'. Inside that folder is a folder named 'mods'. Copy and paste mods folder into %appdata%/Roaming/Strive for Power 2. This makes the path for the mod '%appdata%/Roaming/Strive for Power 2/mods/ScCRevamp'

If you extract ScCRevamp_vXYZ into the 'mods' folder then the path would be '%appdata%/Roaming/Strive for Power 2/mods/SfCRevamp_vXYZ/mods/ScCRevamp' which would be incorrect and would cause issues.

Chris, I see that you have modified Lilith's stats in Pregen.gd, how do I aquire Lilith?

Lilith isn't in the game yet

That's more of a placeholder since Lilith isn't in the game yet.

I followed Zeltop's guide to create a customer character MOD, that is working, but when I try to use it to add Lilith, i get strange errors.  Is there a special way I have to call her since she is in Pregen?

It's nice to see that you cant read that she isn't in the game yet. So you cant add her.

Sorry, I think we are not communicating. I know she is not 'in the game', however, she is in Pregen, and images, thus I might be able to add her in my game using a MOD similar to the Custom Character Mod. 

I'm not sure, I've never done that. It's kind of out of the scope of this mod. You might try staring a new topic or asking on the discord channel

I actually got in contact with Zeltop and was able to add Lilith using the Custom Character Mod that he wrote a guide for. This is just as a Custom Character, not as a Vanilla Story Character.

The game is in 0.7.2 version, right? This mod version is compatible?

(+1)

Looking at the 0.7.2 change log there shouldn't be any issues.

Updated to v1.8f. Fixed a problem with Fighters Guild Gear Supply Hard. Removed enhanced mace headed weapons from blade material section

(1 edit)

Mods is unplayable,  Stats, Classes, Traits,  and races are all either missing names and icons or just gone. I have no idea what happened. mod path is C/Users/User/Appdata/Roaming/SfP2/Mods/SFCRevamp. Edit: Marriage mod seems to be the only one that works correctly.

It appears that you are using the wrong version of the game and/or mods or you do not have your game and/or mods set up correctly. I am currently using game version 7.2b, Conquest Tweaks v4.2.6 and SfCRevamp v1.5.8f with no issues

Game version and mod version are latest, i did NOT have Conquest Tweaks installed. is CT needed for yours to function?

None of the mods in SfCRevamp have any dependences, not even each other. Equipment, Items and Jobs are the only ones that add icons. It looks like an issues with unpacking/unzipping the mod or an installation issue. After the mod is unzipped it should be placed in the mods folder. The path for that is c:\Users\USERNAME\AppData\Roaming\Strive for Power 2\mods. You mods folder should have the unzipped folders for the mods you are using. For example, for revamp_equipment the path is c:\Users\USERNAME\AppData\Roaming\Strive for Power 2\mods\SFCRevamp\revamp_equipment 

Copied the path you wrote and still broken. All mods are unpacked from zip file into the SFCRevamp folder inside mods folder so:

c:\Users\USERNAME\AppData\Roaming\Strive for Power 2\mods\SFCRevamp\All your mods here. Double and triple checked that i did not extract wrong and did not unzip into the mods folder itself so no Strive for Power 2\mods\SFCRevamp\mods\ your mods thing happening.

So since last night i have been testing mod combos and it seems the three mods you mentioned had icons were the issue. I can have all others on and it works fine but any or all of the other 3 cause the issue. Is there a work around? Or is this just a known issue?

What errors are you getting in the log? (also, if you are on the discord this would be easier there)

I found the issue. Will upload fixed version soon

Thank you. Was driving me nuts XD

Updated to v1.8g - Hotfix for bugged revamp_items

(1 edit)

Updated to v1.9 Some additions and tweaks to revamp_item and revamp_equipment. Marriage_and_more is now working and allows you to complete the marriage quest multiple times.

(1 edit) (+1)

Lots of changes in v1.6.0. I added elemental bonuses to various mage classes. Added spells to Priest, Bishop, Alios Champion and Freya's Priestess. Increased damage of most AOE spells. Added ability to Hide in Medium Armor. Made most of the skills that used charges or had use per day restriction to unlimited use. Vanilla Armor and Shields no longer show up as loot. Vanilla Shields no longer craftable. For crafting, changed Part Material Rods and Handle values.
These changes will only effect newly crafted items and newly acquired classes. 

(2 edits)

... Wait! WE CAN NOW MARRY MULTIPLE WAIFUS NOW!? YES!!!!!! THANK YOU!!!!!!

Also, quick question for the dev.

Are these mods compatible with the Conq7est Tweaks m9ds? Oh I hope they are

Yes, SfCRevamp is compatible with Conquest Tweaks. I use most of the Conquest Tweaks mods when I play.

Sweet! Good to know!

Updated to v1.6.0a. Most of the changes are to equipment for Conquest v0.8.0

Updated to v1.6.0b for Conquest 0.8.0a and a few other changes. See changelog.

hello is this mod still working?

Yes, with 0.8.2a. I have a big update that I am releasing with 0.8.2b, which should be in a few days.

(1 edit)

Significant update for Conquest v0.8.3. Not save game compatible 

Hey, I'm confused and was wondering if someone can help me;I'm been trying to complete a tool making quest for the workers guild all day without any success.

The quest tasks you to craft a "Lumber Axe" with "Part Requirements: Tool Blade: Iron"

I've trade making just the handle out of iron, just the blade out of iron, and both parts out of iron,

but no combination allows me to complete the quest. Was wondering if it might have something to do with this mod and if anyone else experienced the same problem.

This happened to me too

Did you start a new game or is this on a game saved with a pre v1.6.1

I started a new game

(1 edit) (+1)

I found it, I missed a quest. V1.6.1a has been uploaded. Existing Workers Craft Tools Easy quests will need to be forfeited, but new ones should be good

(+1)

Had to reupload due to a typo

Updated to v1.6.1c

Updated to v1.6.1d. Added staff specific encrustment to Master Staff, updated paperdolls, and added obsidian back to tool and weapon handle material

Hey, is it possible to delete shortened pregnancies and tutor time from Revamped Dates and Preg?  Or is to too hard-coded to do it manually? 

(+1)

Thhe mod files are text files. They can be opened and modified in any text editor, I use Notepad++. The pregnancy and training duration are in SFCRevamp_v1.6.1c\SFCRevamp\revamp_dates_and_preg\revamp_dates_and_preg_var,gd

Updated to v1.6.1e. A few minor fixes and added Deepstone combability for Conquest Tweaks Dungeon Expansion users. See changelog. Not verified for Conquest v0.8.4

Just uploaded a stealth fix. Same version number.

Some changes to revamp_skill for new Mentor master skill, Shaman skills and skill that use Lust.

Small update. Moved Ribbon to Head slot and changed Chastity Belt recipe and price to be more compatible with Functional Chastity Devices (S2Ch). Put revamp_items later in the load order for the SfCRevamp price.

Added items to guild shops, added quests, starting to edit dialog

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