Not bad, not bad! Though given the scarcity of ammo, my playthroughs largely felt like a game of "survive until the green ghost decides it's time for you to die."
I like the current blend of procedural generation. There's an even mix of confusing hallways and rooms to loot, and even though escape is impossible it still feels like there's a purpose to exploration. I like that there's some variety to the ghostly behaviors, too, like ones that get mad if you turn the lights on for too long.
Also suffered the framerate drop issue, but that was easily rectified by turning the graphics settings way down. (For some reason the graphics preset lists don't seem to change anything? So if anyone reading this is confused about how to fix the issue - make sure you manually change the boxes at the bottom.) Other than that, a nice lil exploratory time.
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