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(+7)

To say I enjoyed this story is an understatement, it was EXTRAORDINARY!!!!!!!

First, let's appreciate the art, the music and the implementation of the assets: the game really managed to recreate the vibe of German impressionism, but of course, in a VN, more modern format (which shows through the excellency fo the writing). The GUI was also beautiful, and I insist on congratulating everyone who worked on this: the game was a completely polished experience, beautifully represented by the sprites, the CGs, the music, the backgrounds, the animation and camera movements... It was dramatic when it needed to be, and there is real cinematography attached to the game. So congrats on all the team!

Also, story-wise, I loved the main character (the widow). It was easy to connect with her as a protagonist, as she felt very grounded. It's complicated to really go into details without spoilers, but overall, our choices really shape the character and her reactions to both the husband and the shadow who can both get equally-threatening figures, looming over her. My favourite ending, in particular, was the second one, as the third one is more empowering and the first one OH MY GOD SO DRAMATIC (and I loved them both for what they brought to the story), the second one kept the widow's grounded nature, and was the more realistic take on the topic mentioned: not being able to hate your abuser, but still feeling relieved to be free from them.

Overall, what a game it was! It was consistent, well-written (the phrasing was very good), deep, emotional, dramatic, grounded, intense, bittersweet, frightening, nostalgic - long story short, a whirlwind of emotions and vibes!!! Congrats on all the team for this STUNNING entry, it was WONDERFUL!!!!

(+3)

Chim! Your comment was honestly a delight to read, you have no idea how happy it makes me! Everyone did such a lovely work for this game and I dare say that it's even better than what I had first envisioned.

I'm also very glad you liked our protagonist! We tried our best to make her a compelling character that at the same time felt real, and like any of the endings could still make sense for her depending on how the player goes about it (and I have to admit, the endings are some of the most fun parts to me hehe). I really like your take that the second ending feels the most grounded, and I'm inclined to agree!

Thank you so, so much for playing our game and taking the time to comment <3