Thank you mate! I'm planning to start to get into Unity this month. I can't promise anything but I'll certainly try my best to make my assets ready to use in the engine. I'll release a devlog when I have more updates on that.
Viewing post in Epic RPG World - Grass Land 2.0 comments
Ooh, sweet! That would be really helpful :D I’ve been using your asset in Unity for the past month, I think the most difficult to setup is the tilesets. Rule tiles and animated rule tiles the most. Props and animations were easy to do deal with. Since that’s more straight forward and case by case usage.
Hey mate. Just so you know, I'm working with Unity a few days now and rule tiles system is super limited and a pain to work with indeed. Anything besides the basic tileset terrain will be a problem to make it work because require coding it to work. So I'll setup everything else and stick with Tiled for Unity too. SuperTiled2Unity importer is super easy to work with. I got it working in a few minutes and exported the sample scene to unity and everything was working fine, even animated props.
I'd recommend do the same because, Tiled is way better than Unity at 2d map editor.
sweet, that sounds good! I’ll spend some time learning Tiled then :D
I’ll experiment a bit with the collision. I know that you can put composite collider on a tilemap in Unity and it’ll add it to all the tiles on that tilemap so that may be quicker. Then I can just build in Tiled and import to Unity. Just leaving this thought here for others too.