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RafaelMatos

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A member registered Nov 13, 2018 · View creator page →

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Recent community posts

Thank you mate! Sadly I have no plans for it but I have many other things to release for this series ;)

Thank you! ^^

Thank you mate!

Thanks mate ^^

I'll do my best ^^

Thank you mate!

Wouldn't work because it's true 32x32. If it was 16x16 you could resize everything 3x to be 48x48

Hello! My tiles are 32x32. This asset can be used in any game engine as it's just spritesheets but they aren't optmized for rpg maker

Because my assets are focused on environments but still, there are several enemies in this collection. I'll start to work on the playable character in the near future

Awesome art, mate! Cheers!

Hello! You can download the free Village Interiors asset, Ancient Ruins demo and Grassland 2.0 demo

Thanks!

Thanks! In the character pack I'll try something like this

Thanks! I don't use outlines for this series, but sometimes I use some subtle lines, usually to over extend thin shading to make it more readable

Thank you very much for your support! ^^

Hello! Thank you for your support! Yep NPCs have walk but no run animation. This is something I'll add sometime in the future but right now I have lots of other stuffs from other asset packs to do first, I'm sorry mate =/

It's called YATI 

Thank you!

You're welcomed xD

Hello! When I release the characters for the Desert pack

Hello mate. I believe if you search for it on youtube you'll find a tutorial. I don't know myself but many aproached me with the same question and they imported it. And yep, this capsule is just a prop/object, not a tile. Cheers!

Who knows what comes next :P

Thank you!

Thank you!

Bom dia! Essa plataforma tem a versão sem o degrade sim. Vc diz o collection? Fala comigo no discord ou por email

Thank you! ^^

(2 edits)

Thank you mate! I don't have any tutorial, by consuming art and drawing every day you'll improve. The only advice I have is to always try to focus on readability, avoid confusing shapes/shading, keep what makes the thing you are drawing easy to understand. That's what I'm always trying to do while drawing

Thank you!

xD

Thank you mate!! ^^

Thank you! Yeah every animation has its own spritesheets. I'm close to release desert pack, once it's finished I'll study godot a bit to see if it's possible for me to get things there ready to use. I can't promise anything because there are gazillion stuff in my packs but I'll see if I can do at least some of it like the tilesets

Thank you mate ^^

Never heard of such issue =/

Thank you mate! I'll keep doing my best ^^

Thank you very much for your support ^^

Once you get used to the spritesheets, it's quite fast actually, at least for me

Hello mate and thank you! Everything is available as spritesheets.

Check your email mate ^^

No worries! Congratz btw ^^

Thanks! The Desert pack should come out in a few weeks. After that I'll work on Character's pack, which will be focused on the playable character first