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RafaelMatos

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A member registered Nov 13, 2018 · View creator page →

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Who knows what comes next :P

Thank you!

Thank you!

Bom dia! Essa plataforma tem a versão sem o degrade sim. Vc diz o collection? Fala comigo no discord ou por email

Thank you! ^^

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Thank you mate! I don't have any tutorial, by consuming art and drawing every day you'll improve. The only advice I have is to always try to focus on readability, avoid confusing shapes/shading, keep what makes the thing you are drawing easy to understand. That's what I'm always trying to do while drawing

Thank you!

xD

Thank you mate!! ^^

Thank you! Yeah every animation has its own spritesheets. I'm close to release desert pack, once it's finished I'll study godot a bit to see if it's possible for me to get things there ready to use. I can't promise anything because there are gazillion stuff in my packs but I'll see if I can do at least some of it like the tilesets

Thank you mate ^^

Never heard of such issue =/

Thank you mate! I'll keep doing my best ^^

Thank you very much for your support ^^

Once you get used to the spritesheets, it's quite fast actually, at least for me

Hello mate and thank you! Everything is available as spritesheets.

Check your email mate ^^

No worries! Congratz btw ^^

Thanks! The Desert pack should come out in a few weeks. After that I'll work on Character's pack, which will be focused on the playable character first

Hello mate! Send me an email, I'll help you with that

Hello! I jsut checked the files and It's there, in the ship parts (path: props\animated\ship\ship parts)

It does

Thank you mate!

Thank you mate! There is one in grassland legacy, but it's outdated and the playable character will have a complete rework after Desert pack is completed. However, if you just want something to work with, it's a good start

Sideways only

Hello! Just added it to my TODO list

Thank you mate! This series is getting bigger and bigger ^^

Yep, you can use it commercially ^^

Thank you!

Thank you very much for your support mate and GL with your project ^^

Thank you mate!

The main grass tile is just a full tile with variations, and there is the "extra grass shade" tileset too, so no need to use transparency for this simple terrain. However, there is a "to transparency" version for the whole spritesheet, the file name is "Tileset-Terrain-new grass - transparency"

Thank you!

Thanks! but trains don't fit to medieval fantasy rpg themes =/

Thanks!!

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Hello. I have no plans adding 4d directions for the near future. This is still a debate on my discord, and I'll ask everyone what they prefer, more variety or "4d" chars. Thinking about the sideways only limitation, I designed the attacks to be area based to cover topmost and bottomost positions in order to be more visually accurate

For this particular asset? Not plans for these at the moment =/

Yep. It'll be there too. The highlands is listed there with another name because I changed the name of the asset on release, but it's the "mountainous area" listed there ^^

Thanks! ^^

Thanks! I'll update the unity version right after I finish the characters updates