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RafaelMatos

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A member registered Nov 13, 2018 · View creator page →

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Thank you buddy! ^^

That's weird, certainly doesn't look right in my opinion but each country has its own thing I guess =/

Hello buddy!

I no longer have any Unity vouchers. They only allow 12 per year. I'm sorry mate =/

Hello! Thanks.
All characters are provided in sideways direction only. However, I'll make these other directions in the character's pack in the future.

The chest animations is under props/animated props/..


Gracias por tu apoyo. Planeo hacerlos después de que estos activos estén terminados. Después de eso, concéntrate completamente en los personajes por un tiempo.

This Series really need more environments before starting focusing on more characters because I'll focused exclusively on this afterwards for a while.

The character's pack is certain so I'm not sure what do you mean by that :P

I'm actually thinking of skipping it to get to Volcano and Village assets quicker. I'll make a poll in a few weeks to know what people think ^^

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Hey buddy! Thank you! You mean playable characters? I'll do them in the character's pack. It will take some time to get there but will worth the wait. I'll also try to make them modular enough to be able to change equipment and all that ^^

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I see. I believe you are using the wrong tile. There are 2 water tiles in the files, one for the river and the other for the ocean. You are using the water tile that is designed to be used for the river, which has a lower opacity (alpha) to blend with the ground bellow it. For the ocean, there's no alpha change so it will fit the coast. If you open the Sample scene you'll see it ^^

Hello mate! Could you show me a print? Because I checked the files and I didn't find the issue you mentioned

Thanks mate and thanks for being around for so long!

More battlers? Gotcha!^^

Thanks ^^

Thank you very much ^^

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Hey, thank you! Sewers has a boss and this asset will have a boss. Ancient ruins have big enemies that could work as a mini boss.
About the dragon, I'll consider it in the characters pack for sure.
Lastly, the volcano asset could have some enemy with wings and such. Will see ^^

Thank you for the kind words ^^

Thank you very much mate! 🤗

Thank you my friend! The current list is just the beginning xD

Thank you mate!

¡Hola! Buenas tardes. Eres libre de realizar las modificaciones que quieras y utilizarlas en tu juego. Sin problemas.

Hola! Son solo archivos png sin formato, así que sí, es compatible con cualquier motor de juego, pero si te refieres a que los recursos están configurados específicamente para Godot, entonces no. Estoy planeando probar Godot y ver si es factible agregarle alguna configuración inicial, pero ahora estoy enfocado en lanzar más contenido. Perdón por cualquier error, utilicé el traductor de Google.

Thank you! The barrels you can already find them in the Grassland 2.0, Legacy and Old Prison assets and the next  asset will have broken pots.

Thanks mate. If you mean broken objects, the next asset will have broken pots, one of these pots will be a mimic too

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Thanks. I can make a crumbling jar but I already have plenty of barrels in my assets, including in this one.

It really depends on the artist. I like to take the time needed and not rush anything so, usually, I take around 2 months to release an asset but it's totally possible to finish it sooner.

Hello mate! Gracias!
La restricción es que no puedes comercializar el arte en sí y redistribuir mis activos, pero aparte de eso, puedes utilizar mis activos en tus juegos comerciales y personales. No te preocupes por eso.

Thank you. Hit it me on my Discord, I'll help you there ^^

Hello! In the grassland legacy I have both. I'll work on more characters in the characters pack in the Future. For more and better UI art I'm not sure, but If I do work on UI again will certainly be after the characters 

Sorry mate. I reached the Unity's limit of 12 per year

Thanks! I have no eta to give you but the Roadmap for the series is in chronological order.
They are animated frame by frame by hand like any artist would do I think xD

Thank you! Sorry mate, this warrior will be part of the legacy version only and another playable character will be done in the future when I start to work on the character's pack. 

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It's in the files. If you want my advice, you should get used to both because you'll always need to use both. Tiles for the heavy lifting (where you'd need to repeat graphics countless times), and sprites (when you don't need to repeat too often and need more flexibility). GL!

They are together because I don't see why It's necessary to make them separated. The z-ordering would work the same. Once you pass the wall you don't touch the porch anymore. I'll add it too in a few hours.

Thanks, mate.
1- You may want to take a look at ../animated props/cabin/. You'll find the wall separated from the porch.
2 and 3-I just fixed it. You can download the file again.

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I'll see If I still have a Unity free code available to send you. What's you email?

Use them as sprites, not tiles. Not everything in your game have to be a tile. You place them the way you want. There are some premade chunks but there are also lots of individual logs so you can build the wall at any angle.

Hello! You can find the Unity version here ^^

What do you mean by palisade?

This pack is a rework but also has lots of new stuff. The characters for this asset are new too.