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First, thank you for an amazing pack. Keep up the good work, can't wait to see more from you. I really love the style you are creating.

I'm struggling a bit with setting up the correct rules for rule tile in Unity. Just wondering if you are going to add that in the future?

Thank you mate! I'm planning to start to get into Unity this month. I can't promise anything but I'll certainly try my best to make my assets  ready to use in the engine. I'll release a devlog when I have more updates on that. 

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Ooh, sweet! That would be really helpful :D I’ve been using your asset in Unity for the past month, I think the most difficult to setup is the tilesets. Rule tiles and animated rule tiles the most. Props and animations were easy to do deal with. Since that’s more straight forward and case by case usage. 

Yeah, props are always much easier ^^. Well, you could consider using Tiled to create the rough part of the game and import it to Unity. 

Anyways, I'll try my best to make it ready to use in Unity soon

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Hey mate. Just so you know, I'm working with Unity a few days now and rule tiles system is super limited and a pain to work with indeed. Anything besides the basic tileset terrain will be a problem to make it work because require coding it to work. So I'll setup everything else and stick with Tiled for Unity too. SuperTiled2Unity importer is super easy to work with. I got it working in a few minutes and exported the sample scene to unity and everything was working fine, even animated props.

I'd recommend do the same because, Tiled is way better than Unity at 2d map editor.

Hello Rafael! 

Sorry I haven't been on for a while :( Thanks for coming back to me, I appreciate it!

I see, so it wasn't just me not understanding Unity's tilemap editor. I'll try to work with Tiled. Did you try to set up collision as well? If so, did that get imported? Thanks again! :)

I did for the Old Prison as a test a while ago and recently I tested it in Unity and it's imported too but only Old Prison has it. For the other packs you'd have to setup the collisions there. It's easy but tedious

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sweet, that sounds good! I’ll spend some time learning Tiled then :D 

I’ll experiment a bit with the collision. I know that you can put composite collider on a tilemap in Unity and it’ll add it to all the tiles on that tilemap so that may be quicker. Then I can just build in Tiled and import to Unity. Just leaving this thought here for others too.