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(+1)

It's funny how we both used similar techniques in our games without knowing of each others' projects :O

Very well written description of how you built the scene. Also, the Mickey Mouse example looks epic and gives me a lot of inspiration for future projects.

The only thing I don't understand is how you managed to animate and move the protagonist if he consists of background tiles.

Thanks for reading.

I have tried your game. The minigames are fun and the visual is good. I haven't made a comment on your game page, because I haven't yet got enough time to fully play your game once. 

for the protagonist animation, it's just tile swapping via GBVM. The GB studio website, has tutorial about swapping one tile, but the engine actually has GBVM function that can actually swap big chunk of tiles as long as they are in order. 

And for the character movement, it's just moving the overlay layer / camera (depends on which layer you are using) 

(+1)

Thanks for your response and the explanation. I really should look into GBVM at some point. I feel like that opens up a lot more possibilities than the GUI.

If you should ever want to revisit my game, make sure to download the latest version, please. It's much more polished than the jam submission version :) 

ok i will do it