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(+1)

Yeah, my enemy code is pretty inefficient and causes quite a bit of lag - it also runs a lot better in GBC mode.

Unless you mean the thing where the left half of an enemy sprite sometimes gets garbled with a speech bubble or something. I think that happens because I am close to the sprite limit in the scene.

There's a lot of issues with the enemies, that is easily the most complex and also the most buggy part of the game.

Thanks for playing!!