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Fun little time killer, it takes what its most fun from games like Golf with friends (Infuriatingly messing with your perfectly line shot) and transfers it to the best single player experience of that concept. Would try to polish and add more level, some mobile controls and you could make some real money with this one, seems like the perfect game for that platform.

Theme, there is only one hole and the game is built around it so it checks the mark.

No a wild idea, its basically a golf game which records your every move (For sure not easy to code) and makes you hate yourself for taking so long to get the ball in the right place, overall scores originality points for the twist buts is not fully original.

As i said i want more of this in a mobile platform, as for fixing please make it more consistant (Although Unity tends to fuck up its physics) and change some of the layout (I have some strongly worded opinions for the one that has no floor and a diagonal platform)

(+1)

"Although Unity tends to fuck up its physics"

Gee, no kidding. The game runs at 2 times speed just so that the ball doesn't fly off when it passes over the invisible edge between two segments of track. Oh, and it does that, just 0.4x less. Then I exported the level into Blender, simplified it, and imported it back into Unity. It's a single mesh collider, so now the ball jumps up 0.2x less every time you strike!

The only consistent thing about Unity physics is that you can be sure they will be shagged lol, thank you for your sacrifice noble soul! We salute you!