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Additional random thought about this but... I'm not sure there's really a way to subtly influence the system, because even from the perspective of the player, a stock going up and down can both be good or bad. If you want to buy, you want the stock to be cheap, counting on it going up later, if you want to sell, you want it to sell for more than you originally gave for it. There is rarely a clear implication of what is best for the player. Regardless, what I said previously still applies - it wouldn't make sense lore wise, but it's just an additional thought on the implementation being dubious in its own right. The game would need to ask the player openly what they want to happen at the moment.

Ahhhh I see I see, yeah that makes sense