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EsoDev

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A member registered Sep 16, 2019 · View creator page →

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I've gotten a load of support from a number of trans women so I'm always happy to make you feel seen.

I'm sorry it's taking so long, there's just a lot of work here and I am dealing with my own issues.

Thank you. I'm doing as much as I can while working on this almost alone.

Thank you, hearing that actually means a lot.

Sometime it makes me wish I was an actual programmer, yeah.

To be clear... The part I'm upset about (or where people are upset) does not come from Discord. It's more related to things that happened or have been said on Itch, Patreon or other external websites. Even when the issues spill into Discord, they spill there from the outside.

Thank you. I don't hear that very often.

It's what kills a lot of projects like this, people rush into making content without having developed the fundamentals for that content to exist on and eventually just run into a wall where they cannot progress with the project due to such overwhelming tech debt in the early design that getting out of it is impossible.

Oh, there we go, there was a third message

No, it's not the engine, while I still tinker with it to add new features or QoL options for scripting, it's largely a done deal and has been for a while.

It's the mechanics of the game and how they come together, meaning that it is very difficult to add content when that content becomes deprecated and has to be re-done as we continue to work out the systems driving the game. Essentially I'm not interested in adding content I'd need to delete later on anyway, I'll stick to working out the fundamentals first, then move on from there, when I feel it's ready.

I'm not really sure what you're talking about. The available download is an alpha for a very technically demanding project. It's not a game you can really "play".

The game is not in a playable state. It will not be in a playable state anytime soon. This is all tech demos for discussing mechanics and troubleshooting. Options that are greyed out are simply options that are not implemented. Options that are not implemented are there mostly because people who were supposed to be working on them quit the project.

As far as I know, it should run on Win 8, 10 and 11 without any additional installs. Don't bother though, there's nothing for you to play here.

I do sometimes allow myself to be proud of the document system in general.

The "break" is exhausting.

I'm not resting. It's more like I'm working overtime, just not on the game. Crunch happens, I guess.

I feel better, if only so-so. Still not quite there but at the very least my mind's clearing up.

The circles are for creating graphics for books, for spicing up ritual magic and as part of our dreamlands map (but that will be re-worked compared to the screenshots above).

The flip cards will be used in mind maps and maybe other places.

The boxes will... probably not be used, I just wanted to see how far I can push it.

Yeah and we've also been working on such features for when characters speak. It's an interesting problem. Also the idea of error introduction to emphasise emotional distress, etc. It is still a horror game after all.

Yes.

You're right, that's exactly what I needed the sticker residue for. I just didn't have time to prepare a more sensible example. It'll show up in the game in a context like that.

I'm sorry, I'm just bad at explaining it. It's a puzzle mechanic, of sorts. I think that's really the core of it that matters.

No, there is no combat in the game. However there are situations where your actions might lead to a lethal accident or where incorrectly manoeuvring a situation may lead something or someone to killing you.

It's primarily for controlling how your choices in regards to one object in the game world affect other objects in the game world, that might additionally be located elsewhere than the player character. However, as an additional benefit, it allows NPCs to also interact with these map-spanning constructions in a similar way.

A simple example here is that if you do something in location A which causes a short circuit, this will effect a fuse box in location B causing it to blow and burn a fuse, which then causes the lights in location C to turn off. 

Without a system that controls this, each of these objects requires adhoc coding which will handle all of the above. Essentially, this kind of interaction is hard to efficiently define if we have to do it individually for every map. However, with a system, each part can be responsible for its own behaviour and the system manages communication between the elements.

The map will stay the way you've last seen it, even if something changed. You'd need to see the changes to revise the map. We've not had plans to run exploration segments for long enough to start considering the player character forgetting details.

If you open the file layout\js\copy.js using Notepad and change it for the code I linked, it should work a little bit better: https://pastebin.com/emytF8Di

Had trouble understanding a few things you wrote, but it wasn't bad. Can I know what you are using for the translation?

I see, I see. What you're saying does make sense. Yeah, copy new text also copies in the new menu text. I will make it so this doesn't happen anymore, but unfortunately please don't expect this to happen soon, there's a whole lot of stuff we need to get done and there's only so much time in a day. I'll also see about the filtering in case I can improve it. (You can remove the text from the very bottom, the one that starts with "API tokens" by turning off Developer Mode in the menu.

Does this work for you: https://mega.nz/file/y2ZUjSzC#gzcgmdI1yWhSt4zLXjiKeMTMHty871JQi5oNi1-hPEk

You're not the first person to want some way of translating the text. I'd be interested to know if this functionality helps at all. (The right click menu.) I never managed to get much feedback on it when I implemented it.

I think I have an idea what's up. You're likely using the last stable version 149 or even the version that got pirated for whatever reason, which was I think 049. The most current in-development version (which includes text copying, or at least should) is 236.4, which is available only on my Discord (as all in-development versions are).

Right click on the game window -> Copy New Text.

Hello.
1) There will be no HTML engine, as of the last time I tested this, the best results were achievable on Chrome, which was ~125 times too slow to run the game smoothly, whereas other browsers were about ~250 times too slow. This game just doesn't belong in browser and there is no way it could ever run in one efficiently. And quite frankly, I'm not sure if it could run in one at all considering some of the things happening behind the scenes.
2) All of the texts is available in txt format within the data.zip file, but it's unlikely that's actually what you need/want. I'd suggest trying to use the right click menu to capture filtered text from the engine output. This game is untranslatable otherwise.

Lock and unlock, control pathfinding and visibility, and some minor things like listening by the door or trying to look through the keyhole.

The first interaction we'll be implementing is just talking about the objects. We've tried to do this both with Cornelius and Mortimer before but it's a bit of a hackjob based on what we had available at the time.

It's either a full page overlay if we need something quick, or if we need something very specific we can set it up precisely where we want it. In either case it's a bit more complicated than being a .png image though.

Some things are coming together very nicely, at least.

Pattern classification to reduce the possible space of player character behaviour to something that we can manage and write responses to. Really it's more or less the same concept as a Hopfield network, but more advanced and likely much more accurate.

I really appreciate the sentiment of someone saying this, but I'm under the  care of a professional in regards to my mental health, who has a more realistic idea of what I am and am not capable of.

The cat is a community reference, of sorts, to a long term avatar of mine. The novel at the moment exists as something outside of the game, just a bonus. Like the other items in that menu.

Hmmmm... I'll just add a few things here.

[tech corpo]

That sounds largely like a pipe dream. I know there are companies that try to present like this (I think Google does this the most, or at least the loudest) but companies of this kind that I know of tend to actually be really shitty places to work, filled with pretty horrible people.

[Game communities and harassment]

I did join a few communities that have to do with various kinds of interactive writing, didn't find have much luck with finding one that fit my needs. So I just ended up removing myself from them. Well, with the exception of Ren'py, that one I just avoid entirely even if people for whatever reason come to me for help with the engine anyway. Overall I just feel better in communities that have to do with TG rather than VG. But the big thing I will say is that while consistently, on average, men were much worse to be around, it's actually specific, outlier women that caused the most damage to me. Including my last stalker being female, and that ended... really badly.

[depression]

Thanks for the offer, but things are as they are. I prefer not to impose on people if I can help it.