I've gotten a load of support from a number of trans women so I'm always happy to make you feel seen.
I'm sorry it's taking so long, there's just a lot of work here and I am dealing with my own issues.
EsoDev
Creator of
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It's what kills a lot of projects like this, people rush into making content without having developed the fundamentals for that content to exist on and eventually just run into a wall where they cannot progress with the project due to such overwhelming tech debt in the early design that getting out of it is impossible.
Oh, there we go, there was a third message
No, it's not the engine, while I still tinker with it to add new features or QoL options for scripting, it's largely a done deal and has been for a while.
It's the mechanics of the game and how they come together, meaning that it is very difficult to add content when that content becomes deprecated and has to be re-done as we continue to work out the systems driving the game. Essentially I'm not interested in adding content I'd need to delete later on anyway, I'll stick to working out the fundamentals first, then move on from there, when I feel it's ready.
The game is not in a playable state. It will not be in a playable state anytime soon. This is all tech demos for discussing mechanics and troubleshooting. Options that are greyed out are simply options that are not implemented. Options that are not implemented are there mostly because people who were supposed to be working on them quit the project.
The circles are for creating graphics for books, for spicing up ritual magic and as part of our dreamlands map (but that will be re-worked compared to the screenshots above).
The flip cards will be used in mind maps and maybe other places.
The boxes will... probably not be used, I just wanted to see how far I can push it.
It's primarily for controlling how your choices in regards to one object in the game world affect other objects in the game world, that might additionally be located elsewhere than the player character. However, as an additional benefit, it allows NPCs to also interact with these map-spanning constructions in a similar way.
A simple example here is that if you do something in location A which causes a short circuit, this will effect a fuse box in location B causing it to blow and burn a fuse, which then causes the lights in location C to turn off.
Without a system that controls this, each of these objects requires adhoc coding which will handle all of the above. Essentially, this kind of interaction is hard to efficiently define if we have to do it individually for every map. However, with a system, each part can be responsible for its own behaviour and the system manages communication between the elements.
If you open the file layout\js\copy.js using Notepad and change it for the code I linked, it should work a little bit better: https://pastebin.com/emytF8Di
I see, I see. What you're saying does make sense. Yeah, copy new text also copies in the new menu text. I will make it so this doesn't happen anymore, but unfortunately please don't expect this to happen soon, there's a whole lot of stuff we need to get done and there's only so much time in a day. I'll also see about the filtering in case I can improve it. (You can remove the text from the very bottom, the one that starts with "API tokens" by turning off Developer Mode in the menu.
Does this work for you: https://mega.nz/file/y2ZUjSzC#gzcgmdI1yWhSt4zLXjiKeMTMHty871JQi5oNi1-hPEk
You're not the first person to want some way of translating the text. I'd be interested to know if this functionality helps at all. (The right click menu.) I never managed to get much feedback on it when I implemented it.
I think I have an idea what's up. You're likely using the last stable version 149 or even the version that got pirated for whatever reason, which was I think 049. The most current in-development version (which includes text copying, or at least should) is 236.4, which is available only on my Discord (as all in-development versions are).
Hello.
1) There will be no HTML engine, as of the last time I tested this, the best results were achievable on Chrome, which was ~125 times too slow to run the game smoothly, whereas other browsers were about ~250 times too slow. This game just doesn't belong in browser and there is no way it could ever run in one efficiently. And quite frankly, I'm not sure if it could run in one at all considering some of the things happening behind the scenes.
2) All of the texts is available in txt format within the data.zip file, but it's unlikely that's actually what you need/want. I'd suggest trying to use the right click menu to capture filtered text from the engine output. This game is untranslatable otherwise.
Hmmmm... I'll just add a few things here.
[tech corpo]
That sounds largely like a pipe dream. I know there are companies that try to present like this (I think Google does this the most, or at least the loudest) but companies of this kind that I know of tend to actually be really shitty places to work, filled with pretty horrible people.
[Game communities and harassment]
I did join a few communities that have to do with various kinds of interactive writing, didn't find have much luck with finding one that fit my needs. So I just ended up removing myself from them. Well, with the exception of Ren'py, that one I just avoid entirely even if people for whatever reason come to me for help with the engine anyway. Overall I just feel better in communities that have to do with TG rather than VG. But the big thing I will say is that while consistently, on average, men were much worse to be around, it's actually specific, outlier women that caused the most damage to me. Including my last stalker being female, and that ended... really badly.
[depression]
Thanks for the offer, but things are as they are. I prefer not to impose on people if I can help it.
