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Weird question, is this boundary all events, and if so, can we turn on a switch/off to make changes to those 'boundaries' events? (Like moving them?) I'm curious how this works...but it's exactly what I was looking for, I think...I was manually doing it with eventing, but it was getting so tedious and messy LOL

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Hello, this plugin doesn't quite work like that. What this plugin does is it will return an array containing data from the tiles located on or within the confines of a boundary which can be used to determine if there is an event on a tile within a boundary, or if any tiles within a boundary are a certain regionId, for example. Currently this plugin is used as an extension for the Ritter Ultimate Event Spawner. It's for sale separately to avoid raising the price of the base spawner and to allow others who may see a use in its features to utilize it for other purposes. This plugin could be used to box in events and prevent them from moving outside of those boundaries but that would take additional code written to do so. This plugin could also be used as event detection. Alone this plugin does no more than returning an array of data which you would then need to utilize in some way.

Overall this is an advanced plugin to use especially if it's being used for a purpose other than the Ritter Ultimate Event Spawner. It would without a doubt require more code to be written which utilizes the data it produces.

Ohhh thanks for letting me know! I really appreciate you letting me know. That makes a lot of sense, it probably wouldn't be compatible with a spawner I've already bought so I will look into something else, thank you for telling me :D