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This is really polished on the gfx and sfx front, fantastic. I had a lot of trouble with the controls though. I read the instructions a bunch of times but I kept losing in the first few seconds of the game. This is something I struggle with in my own game as well. How to teach the player the controls without it being punishing or frustrating.

Thanks a lot for the feedback!

Indeed, the combination of unusual controls and unusual mechanics make it quite difficult. Add to that the poor readability (especially of the first level) and you get the 'I don't know what's going on and now i'm dead' feeling that you've experienced.

We're thinking of a number of things to improve this (maybe add a playground level where you can get used to the controls?), but for now we've added a spoiler for level 1 in the description, if you wanna give it another go ;)

Ohhh I see it now. Yeah, there is no way I would have figured out I had to hit both keys at the same time. I think the purple arrow on the purple background also is making it hard to see what you are doing. I think simplifying the controls would be the best option and maybe changing the colors to contrast better. Maybe hold down the right mouse to rotate left to propel forward or something like that. Make it as simple and easy to use as possible.

Yep, controls are definitely a bit too complex. Maybe if we introduced them one after the other it would be easier? (We would like to keep all of them to allow for more complex patterns down the line, but for this jam it was probably too ambitious). And yes, purple on purple was a very bad choice :P

Thanks for giving it another go!

Hey. Just in case, we updated the game and added 3 tutorial levels, as well as instant retry (we're aware that mid-rating update might disqualify us for the jam, but getting good feedback is worth that risk :P)