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this is incredible. the deeply minimalist mechanics, the inability to really do much with the one tool you have (click + drag to warp and move the ball) creates a real longing that builds and builds. the prose is beautiful, and tragic, and combined with the anxious mechanic builds a beautiful unison between the two. very effecting piece.

i especially love how you so deeply defy traditional games logic: it's just a wall of text you have to scroll through. somehow it just works. i think in part because your prose is so good. i think also maybe the usual knock on large blocks of text is they create a feeling of anti-agency, stasis, removal. but these all work exceptionally well to reinforce the aesthetics / mechanics of everything else happening in this game. 

while i was reading i kept trying to parse what the texture on the orb was. at varying points i thought it was a face, static, or nothing at all (perhaps just light reflections?), and it wasn't until after i had read everything and continued to scroll and was left with only myself and the orb that i finally could see what it was. a transcendentally beautiful moment. a magnificent game <3 <3

kind words, thanks Joey