ohhh, that second reptile boss - I almost quitted the game because of that fuckerXDD. Mostly because I had to skip that dialog over and over before each attempt...
Viewing post in Automagoria - Definitive Edition comments
why not? :0 you're getting more followers recently(and deserve 10 times more), so defenetely there will be people who play this game and think like "aww, the game is cool, too bad i have to drop it because of that gwilglwkgreenjdwghdgasssfdgsfbastard" XDDD
(btw the final boss fight is hard too... I never finished it TvT)
This is too different from my latest games. Not to mention that, even on easy mode, it's a pretty punishing game. Ad it's also made in Rpg Maker 2003 and it cannot be played on the browser. So yeah, I don't see many people playing this and it's perfectly fine. This was my first finished game, it was a whole different concept and even though I "updated" it, it still has some game design problems that need to be reworked (and I don't have time to go back to this one at the moment). It's probably my favorite game among the ones I've made and it's very special to me because of personal reasons, so I'm not really interested in this one becoming popular or something. Although I'm glad some people were able to finish it and enjoy its atmosphere/presentation/soundtrack
The automaton will be back though!
Out of all the bosses in the game, the final one was the boss that made me fail most of the time due to distraction and repetition of certain actions.
For example, the yellow ray managed to kill me several times because I got used to avoiding the spikes so many times that I ended up tricking myself into their trajectory.
Despite being pretty difficult, I managed to beat its second phase on the first try, though.
Fortunately, I got used to timing the attack to the Green Guy gimmick, so I didn't have problems at that point.