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For those who use MonoGame for game jams, what are your tools/strategies/approaches?

A topic by Phob created Sep 19, 2023 Views: 269 Replies: 5
Viewing posts 1 to 3
(3 edits)

Edit: TL;DR How you you personally crank out games for game jams in MonoGame? (on short notice)

I’m curious to know, because I’ve seen a fair amount of games developed for certain game jams programmed in MonoGame. Also due to MonoGame essentially being “make your own engine” with not very many pre-made tools, it seems hard to get a complete monogame project out that fast. 

Anyways my question to the devs who use MonoGame for game jams, do you have pre configured tools you made and re-use? Did you memorize the entirety of the documentation and build it from scratch? Do you just re-use code a lot from old projects? What are your approaches to dealing with MonoGame’s “build it yourself” style?

I am begging those who use it to spare some morsels of what they’ve learned because from where I stand they’re litterally gods compared to what I am able to hash out😭😭😭

I don’t use MonoGame, but I once used LibGDX, which is based on it.

There were tools, like a bitmap font generator. Memorizing the documentation is done with practice, aka muscle memory. Code reuse is quite common, as games of similar genres have, well.. similar code.

Yeah but like I'm specifically looking for people's experiences on how they personally handled it

(1 edit)

Handled what? Your question is extremely broad.

You deal with it by practicing. This applies to everything.

Yeah and I want to specifically learn how people can make games for jams in MonoGame in short amounts of time