Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Very pretty game! A metroidvania perhaps? How many upgrades were there?

It got pretty hard with the bounce pads, but played very well. Smooth controls, not too hard to make the jumps.

Would have loved some more SFX and volume control for the music. 

One thing that I saw a talk about from the makers of INSIDE and LIMBO was about the state of the world on respawn. It's not trivial, but one thing that would have improved my patience would have been if the moving platforms would be in a good position when I respawn to minimize wait time.

Very cool entry anyway, impressive!

that resetting platforms is a great idea and would 100% be easy to implement. 

One thing I didn’t get to in my devlog about it was this little trick I would do for moving platforms. Every moving platform section was mandatory that I start with a moving platform, that way I knew it would sync. So let’s say the section was  a couple disappearing platforms into a moving one. The moving one wouldn’t be guaranteed to be their depending on the players leave time, which just means doing some coding for triggers, but starting with a moving plat was perfect.


 This is all kind of unrelated, but I was excited stumbling into that design choice :)