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Hello! Game is looking great! At time of posting, I am currently about to send the Infiltrator to the Lab. I do have a bit of concern/advice for you though. I have noticed that you can find bots in containers with pre-existing shell types aside from J-type and Infiltrator, but when it comes to keeping track of these other types, between the arcades and stasis storage, it is very difficult to keep track of them. 

It would be very much appreciated if we could unlock either some off-ship storage for sex bots that lets us know their shell type on hover, or some way to reproduce shell types we have encountered, possibly including (or warning against/blocking) the Infiltrator shell. 

This is especially important with the notion I have seen in the updates and comments of the Multiverse Pod and the warning of it being single-use... Are there more pods that can be purchased later because for now I am simply keeping my unique bots in stasis shipping pods worried that I may one day lose a battle against space pirates for my cargo and lose the special shell types.

Please either tell me that you are planning something or that I simply haven't reached that point in the game yet...

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Glad you enjoy the game so far.
The best overview over the bots is in the cargo manager, where you can see them with the shell visual in the thumbnail.
Maybe I can also add sth like that for the arcade or configurator storage views.

Shell types can be easily found in the Krell System (Arellarti) Asteroid belt fights if you want to farm them.

The cargo and also the botlab parts are safe from pirates or defeat. Defeat means simply you get booted out of combat with some ship damage.

The multiverse pod is only single use per Game instance. What you could do is save your bots and stuff out by using the pod, then restore your save to before und you have, as kind of intermediate save,  a nice multiverse pod file with your stuff sitting in the save folder (and still have your pod)

EDIT: In v1.00 there is also a player base with off ship storage warehouse.

Thanks for the info! The player base definitely sounds useful for this, only remaining issue is not knowing how many shell types there are. 

You could definitely use the arcades for that though. Or at least something similar, like an arcade at the library that exclusively stocks shell-type bots for an added premium (additional possibility of stills and/or scenes with the arcades AKA free access to the arcade for bot donors) along with / or a list of "stockable" shell-types currently in said arcade. I'm a bit of a completionist for in-game collectables, so I would at least like a list of shell-types to be available in the library.

By the way, (update) I now have obtained every currently available gallery thing. Still have to use the multiverse pod though. On that note, why is everything illegal in the new zone? Is that the default while it's in development? Also I beat both precursor junkyards for their map fragments, but haven't opened the crates yet. Are there unique parts in those crates? The collapsor torpedoes were a nice hidden prize for the gutsy btw. I used two of those torpedoes to take down the final phase of the Krell's Precursor Junkyard. 

Hoping you keep going on this project, and since you mentioned the player base in ver1.0, I have great hopes! Rooting for you and hoping you continue with even more great stuff!

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There currently are

  • Type J
  • Type I 
  • Type L
  • Type N
  • Type C
  • Type K
  • Type V

Shells :)

The illegal setting was the default. Will of course be changed when you get the landing permit.

Thank you! Now to collect the shells... If you could make add a "book" of shell-types later in development (such as the library, since that's what is currently in development)  so you don't have to answer this question over and over would be great! 

Good luck and keep going! I'm gonna grind some bot-looting now...

As to the crates, Precursor Crates contain Precursor Cortices with upgrade slots and personality, attribute and trait cubes.