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Thanks for the info! The player base definitely sounds useful for this, only remaining issue is not knowing how many shell types there are. 

You could definitely use the arcades for that though. Or at least something similar, like an arcade at the library that exclusively stocks shell-type bots for an added premium (additional possibility of stills and/or scenes with the arcades AKA free access to the arcade for bot donors) along with / or a list of "stockable" shell-types currently in said arcade. I'm a bit of a completionist for in-game collectables, so I would at least like a list of shell-types to be available in the library.

By the way, (update) I now have obtained every currently available gallery thing. Still have to use the multiverse pod though. On that note, why is everything illegal in the new zone? Is that the default while it's in development? Also I beat both precursor junkyards for their map fragments, but haven't opened the crates yet. Are there unique parts in those crates? The collapsor torpedoes were a nice hidden prize for the gutsy btw. I used two of those torpedoes to take down the final phase of the Krell's Precursor Junkyard. 

Hoping you keep going on this project, and since you mentioned the player base in ver1.0, I have great hopes! Rooting for you and hoping you continue with even more great stuff!

(1 edit)

There currently are

  • Type J
  • Type I 
  • Type L
  • Type N
  • Type C
  • Type K
  • Type V

Shells :)

The illegal setting was the default. Will of course be changed when you get the landing permit.

Thank you! Now to collect the shells... If you could make add a "book" of shell-types later in development (such as the library, since that's what is currently in development)  so you don't have to answer this question over and over would be great! 

Good luck and keep going! I'm gonna grind some bot-looting now...

As to the crates, Precursor Crates contain Precursor Cortices with upgrade slots and personality, attribute and trait cubes.