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This is a very beautiful game with lots of polish all round in terms of graphics, UI, and effects.

It was fun for a while, but that started to wear off as there was a lack of challenge within the game itself. I read that you kind of had to challenge yourself, that would would if the game "enforced" it. So maybe at the start of a level/wave you challenge yourself to how fast you could complete it, then the game honours you with rewards if you beat your time or penalises you if you go over?

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Thank you for your feedback and suggestions. That's a good idea you're proposing. It's true that the game doesn't have a specific objective, so I'm working on it to make the game more challenging in a future version, after the game jam ends. 

Would you like me to notify you of future updates later on?

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Of course! Happy to provide feedback on any updates!