This is a very beautiful game with lots of polish all round in terms of graphics, UI, and effects.
It was fun for a while, but that started to wear off as there was a lack of challenge within the game itself. I read that you kind of had to challenge yourself, that would would if the game "enforced" it. So maybe at the start of a level/wave you challenge yourself to how fast you could complete it, then the game honours you with rewards if you beat your time or penalises you if you go over?
Viewing post in Soul Ascension jam comments
Thank you for your feedback and suggestions. That's a good idea you're proposing. It's true that the game doesn't have a specific objective, so I'm working on it to make the game more challenging in a future version, after the game jam ends.
Would you like me to notify you of future updates later on?