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(+2)

Lemme tell ya, level 13  Miria is no joke

I had a lot more fun playing this than expected! Once I forfeited my gamer pride and opted for Easy mode, I could actually progress. The loop is pretty punishing initially, but once I understood the cover system, character rotation, and how to avoid attacks, it got a lot more interesting. 

On that note, I thought I should let you know about a possible exploit I found. If a character was already on the field and is dragged but never placed anywhere, enemies will still target the spot where they were. This led me to getting some easy wins if I left someone at the front of the field but kept them from taking damage in limbo.

Really though, I'm super impressed by the number of mechanics you got into this game while keeping it cohesive and interesting. 

I'm also curious about your experience using Godot 4 for HTML5 exports. I use Godot as well but have heard the most recent versions don't match 3's support for web builds.

(+1)

Thanks for playing, glad you enjoyed the mechanics! As for godot, the only major problem I've encountered so far is that there's still a few input issues on the web builds, the most recent one I discovered is that the left and right triggers aren't detected on gamepad. I don't know about performance on other computers, but fps wise it does seem pretty close to the windows version on my setup.

Awesome! I appreciate the info :)
Maybe I'll try using Godot 4 next time then. I am definitely getting some fomo with the engine upgrades lol