Thank you very much for reporting the bug, when we tested the demo on several computers there was always a small number that had the same problem, we thought it was something isolated but it seems that it is more typical than I thought, I will try to solve it for 0.2.
We are still working on the movement, as it is a fixed camera it is a bit complicated to improve it, luckily we have already solved all the performance errors and it always runs at 60fps. We are a small team, I am the slave who draws. <3
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I am most thankful for the response. Your art is quite good, I am certain as more assets are poured into it, the game will begin to look smoother and hopefully with the team will make it run just as clean. I look forward to the next update regardless. It feels quite ambitious and I hope for the best for you and your team. I wish all of you well and to a successful project.