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I like it so far but, it would be nice if the sound could be adjusted. Yet, after all of the dialogue I was stuck in the door way no matter what keys I hit and was immediately reminded of: 

 
I genuinely like the aesthetic of the game and hope more can be done to help smoothen out some of the clunky movement. Best of luck to you and your team (if you have one).My favorite character design so far is definitely the Aunt. 
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Thank you very much for reporting the bug, when we tested the demo on several computers there was always a small number that had the same problem, we thought it was something isolated but it seems that it is more typical than I thought, I will try to solve it for 0.2.
We are still working on the movement, as it is a fixed camera it is a bit complicated to improve it, luckily we have already solved all the performance errors and it always runs at 60fps. We are a small team, I am the slave who draws. <3

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I am most thankful for the response. Your art is quite good, I am certain as more assets are poured into it, the game will begin to look smoother and hopefully with the team will make it run just as clean. I look forward to the next update regardless. It feels quite ambitious and I hope for the best for you and your team. I wish all of you well and to a successful project.

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Thank you so much! I am working hard, most of what is seen in version 0.1 in the field has been altered, in the future I want to make it more dynamic and visual, less styled assets placed and more organic, it will surely take several versions but I will get it <3.

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And I trust you will succeed.