When I went to download the game it gave me a warning regarding a scam going around... Is it still safe to download?
scottwolf14
Recent community posts
Just tried it on the browser... I found a potential softlock. Luckily I had bought the phone prior and it got me out of it. SO. Sometimes if you say "No" to Anna at the Gym it will enter into a blank state and everything but the other UI is blacked out. I checked the phone and things luckily returned to normal.
I found a different bug that involves what happens when you interact with enemies. After being grabbed, you can no longer open the menus however this gets reset after entering another room. It isn't there yet but will there be instances in which enemies can double team you? I also noticed that there is a stomach icon but grabbed interactions don't force the player when crouched. Instead it just deals pure damage until after about 5-6 hits or so that the enemy does grab. Best of luck to the further development. I quite like the aesthetic in the 3D game.
Development in unity will take time as is any game. I just hope you guys have a good plan for it. Grab-type does fit the bill for what you're going for with the demo so far. One other suggestion but for saving the game if it is considered. Lighting a Candle to signify safety. I take it that with the grabs they'll try to haul off your stuff but something fun to consider for the ghosts would be possession. With salt being a means to shake them off immediately. Either way I look forward to what you and your crew come up with. I just hope you guys don't get hit with that scope creep. But if there was one additional thing to give feedback on, it would have to be smoothness in the movement. As it is right now, it's fine but I hope you can optimize the player movements a little better. the speed was not too much of an issue but the way the camera moved was stiff as was the transitions between the stairs. Best of luck to you and your team. I'll be looking forward to the future development of this game.
Hachishakusama was who I was thinking of instead of Takkona, but both are quite tall. I do hope you expand a bit more on showing some controls and things to investigate. Even something as simple as a photograph, scrap book, or even a planner. I look forward most to any art or potential combat if and when it is ready (even if it isn't quite there yet in the next build since it seems this is still in its conception phase). Best of luck to you and your team.
Alright... this is incredibly bare bones. No title screen, tutorial, or even any sort of controls outside of just movement so far. I do like the character sprite though sadly the enemy has no function yet. But it's a pretty strong start. As for the type of enemies to introduce in the next update, I would probably suggest you plan things out and connect the types of enemies with the sort of school environment that was once present. Whether it is, nurses, teachers, or perhaps a certain type of yokai or spirit. Yūrei come in quite a number of forms, but some pretty popular ones are like: Hanako of the Toilet, Hungry Ghost, Takkaona (Tall Woman) who I am guessing is what inspired the ghostly figure in the title of this game. There's a ton you could utilize and take inspiration from. But I think something that should be worked on is honestly the premise and story. Like, why are we investigating the school? What kinds of rumors, stories, and history does it have. What is it that makes those spirits linger, gather, and want to clap the protagonist's cheeks.
In regards to features, I just want to know what the gameplay's premise will be. How will we combat or avoid the encounters? I would recommend taking some notes not just from something like Fatal Frame but also FromSoftware's Kuon. How will you exactly explore and investigate? If you are taking the route of survival horror, do your best and try not to feel too hampered by expectations of what comes with the genre. My only advice with that is to properly test and find a balance in inventory management that doesn't feel too frustrating or extremely bottle necked. The last thing a player wants to do is run back and forth just to open up 1 slot or something. If there is something I would like to see in terms of weapons would probably have to be of course the camera, I think a simple white ray would work. A Fire Extinguisher would be neat to see, something to halt certain enemies. Salt would be a pretty handy one and something that could also be found in a place like this. But one kind of tool I hope to see would have to be any sort of charms or talismans that help escape any sort of grabs or reduce attacks from the enemies.
It has a pretty decent art presentation so far. Best of luck, I will keep an eye out for this one. Definitely will follow for further updates.
I hope the people who have been supporting you can continue to do so on Subscribestar. Thank you for keeping us updated here on itchio. What a great loss, especially considering that the game doesn't even have the most offensive content in this genre. Best of luck to you, I will continue to look forward to further development of Special Harem Class. I hope you have been well.
I'm glad at least there is still a place to keep track of development and any further builds of the game off site. If people know the names of the games, it can still be found in any other search engine as are the blogposts. But unless you paid for your game, you can no longer download it from Itchio. At least for now. That might not be the case later. The card companies violating freedom of expression by trampling down on itchio's own guidelines to the point their hand was forced is not a great sign of things to come if the world can't clap back.
I have a recommendation: JASTUSA might be another place to sell your game if things don't work out on Steam. This game can still be found by using a search engine that's not this site itself but even so one would have to heard of it first. Such a shame this game is being hindered this way but I'm glad to hear at least development will continue.
I'm not sure if it is an option but JASTUSA is probably your best bet considering the nature of your game. That website supports quite a number of titles from Japan and recently Boxman's own game got preserved over there. I wish you the best of luck going forward... I feel for a lot of the developers who either haven't visited itchio in a long time or did not have a chance to appeal or even notify their audience of this sudden change.
Man that's a shame. While I don't know any other places that'd preserve your comics, JASTUSA is probably your best bet if you want to sell your games outside of making your own website. Those dudes are based and it wouldn't hurt to try. Best of luck going forward and this website has never had a good search engine to begin with. Even before they started stomping down, you couldn't find what you were looking for by name of the creator or title of the game alone.
I am doing well even if this website has fully cracked down and made games completely removed from both search and the tag system which is honestly messed up. My garden is doing well and the days have cooled off significantly... like way more than I expected. That may change in August however. Won't know until it happens. It's been real nice. Though what hasn't been too good are the times it does rain and the basement floods a little. Good to hear the season has become much more easier to manage.
I gave the update a go just the other day. Was going to comment the day it came out but things got hectic and busy on my end. Great stuff, some interesting mechanics and some great quality of life changes that will definitely make it easier for players that want to get certain scenes that require a high amount of desire. Even if there's not a lot of "content" I think revamping much of the game's structure for a better pace and flow of not just waiting for the weekend or wasting time trying to find certain scenes made it whole lot better for those who haven't tried it yet. Honestly though the new scenes are fantastic and I do appreciate the updated hints that inform the player that it's a chance event. I think you did a pretty great job on this one. Though it is interesting that events at the theatre are not in the gallery. Otherwise, I look forward to more as hopefully with most of the quality of life stuff sorted out and the main meat of chapter 2 can proceed. I hope you have been well.
I see. I looked it up on YT and I swear the video went to auto-dub which felt real weird. But watched another that while I couldn't understand the Spanish, the visuals more than helped fill in the gap. Those are some strong blinds. These high temperatures would not be so bad if our Air Conditioner was working right or if the house had some shingles and the like repaired. This house is way too old built in the 80s and not updated much if at all. The tallest point in the house is just too warm and humid to cool off from sweat alone though it isn't so bad downstairs and below in the basement.
Fantastic artwork. The heat wave that has come full force seriously sucks... I can't even sweat out the heat anymore. Too humid. Vigilia has a real nice font for the title page. Great to see much inspiration and further conceptualization behind the game. Best of luck.. I hope it isn't burning too harshly on your end. It's been constantly +30 C and high humidity.
Found a continuity error. So... if at this point you haven't done Grace's 4th event there's a chance on I think Sunday, you can engage with the Easter Event and rail her. Yet for the 4th event she acts like this has not happened before. Other than that... I think this was a solid update. Looking forward to more as development continues.
DAMN. Those temperatures are leagues more hellish than what I'm sitting through. We're in the 20s (Cº) and sometimes we get a good breeze. Supposed to cool off tomorrow thankfully but man. +36 is hellish. I could not survive that level of warmth. I'm built for the cold and vulnerable to the heat. I've been doing my walks on days where things are decent enough not to get picked apart by the flies. The only other concern is probably the bears that sometimes roam in town. Good to hear you've been doing some walks. Back in the day I used to walk everywhere and anywhere I could. Helped keep a stable and focused mind. Best of luck to you and I hope you have a good AC to help ward off some of that heat.
I quite like it. Good to see some progress. The summer heat has hit and man does it suck. It isn't super hot yet but it does feel intense given how accustomed I've become of cooler temperatures. I like the sound of Vigilia. I think it suits it pretty well. Best of luck man, the sketch looks quite strong and impressionable. The UI changes are also quite clean. Not too surprising on the users who were interested in terms of wishlists but it is great to see how many seek to support the game regardless of the language barrier.
A few things. There is also another dialogue having the wrong character, during Juno's second scene Nico speaks instead of Juno saying "Go ahead, shoot your slime into me". There is also I think a single character missing from a previous dialogue in that same scene. That aside, I've maxed out the bunny and close to doing the same with the wolf.
That was fast. Thank you for updating it so quickly. Enjoying it thus far. Also I hope you caught the typo when Charlie mentions the fox's "Mysteriousness". Oh one more thing. I think there's a rounding error with the Bunnyhut. During some of the levels, it would display more than what is being produced. Like say it was producing 3565 per bunny, it would display each bunny sold as 3.6K instead of 3.5K. I'll keep you posted of anything else I've found. Going to pick up the patch shortly. OH. And one last thing. For some reason I am stuck at level 20 unless that is the max level for this build.