It's nice that it's here but I think the controls should be a simple text file in the folder and not here where most would probably not look or is simply missing from the more info part of the game page. I do hope you include a controls option because it took me a while to figure out some of these things and the double click does not work. And clicking on the girls only moves them physically rather than interacting with you directly. I hope you update it so that clicking them once brings up the option to do things with them and right clicking them once then clicking on them would drag and drop that way it's less of a mess trying to interact with them.
scottwolf14
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Not sure if a Bug but, there seems to be issues when trying to pet the girls. I'm not sure if it's a proximity issue or what but I have to click multiple times to just try and either pet or have them follow the guy. There's also no mention of needing to use the Left and Right arrow keys to move around the screen. There's also really just no way to get the guy to hop off the computer once he starts. What I had to do in order to get him to stop is to either: save and quit or grab one of the girls and get them close enough to select the Head Pat option. Only once they are head patted does the guy leave. I figured it out kinda... why is it that you have to basically click outside of the grab box and then move the mouse into the girl only then have I had consistent success with getting the girls to follow or be head patted... I hope in the next update such instructions are a bit more clear. Got lucky in figuring out how to treat the sheep I accidentally fed a chicken leg with the sap but I do hope you can at least give some information on what the items do.
Just finished the content but also a few scenes I missed. Solid stuff, worth the wait though I do wonder if at some point we will get to know Hayoto's mom some more. She seems rather lonely and maybe something with that one patron at the club who was very chatty. Best of luck with the continued development King peanut.
That makes sense given how ambitious of a project Love Inn is. Great to know at least the context for launching a whole new game. I'll be picking it up next week. It hurts to know that it is stuck on the backburner until things are more stable but I'll support where I can. As for any Monster Girl ideas, a Harpy based off of pigeons. A little on the derpy side but very affectionate. And a dog girl preferably with droopy ears and an upright tail. Best of luck Croco can't believe you're already nearly reached the goal with the game. I'll be sure to contribute when Monday rolls around.
For those that may be confused asking for the "full game" or "latest updates". Due to changes on Itchio last year, unfortunately this game has had to act more so as a demo page rather than an official release at this time. Where you obtain the latest news and releases are on Patreon. If you are a legacy adopter of this game as early when it was once called Divimera, I would highly recommend reaching out to the developer or checking your emails if you hadn't already received one.
You are welcome. I had an accident yesterday. Nothing serious but I am feeling a little better today. I hope it helps with where you want to take the project. With a premise like that it's not easy to balance what kind of choices the player makes or if the player is successful on each attempt. Best of luck to you.
For a taste of what's to come, I do like how it starts. Makes me wonder how things will play out if Jake is somehow, the top 1% guy who manages to successfully re-populate his area. Or if he's just going to let this blow over and continue with his life outside of the system encouraging what could be considered degeneracy. The kind of thing that lets us know how Jake would handle things based on our choices. I do like the idea of Jake having choices with who to try it with and who not to whether it's a matter of preference, chance, or needing money right that second. I do hope you work out a good branching system based on the choices that let us know what kind of guy Jake is and how the choices made better inform how he responds. Like how his first encounter almost ended in failure and that maybe there's another chance at Diana if he works on himself to better perform. Even if she herself is very hot headed, maybe he can work his way into her heart and things get serious. Or perhaps Jake is just an opportunist who sees money or fun in the whole program. No idea how things will play out but I do think it's a good premise.
Glad to have helped. I'm also happy to see some of my suggestions get implemented for those who go the extra mile to make the girls reach their peak condition. I wonder if at some point a pair of girls may end up double teaming the player or having a chat with one another. I think it'd be interesting. Best of luck with the continued development.
I see what you mean so I'll be a bit more clear. I think it might be a bug in that case. Essentially one of the girls that visit at night will force an extra day to pass through which triggers another night with one of the other girls, of which after that one, the previous girl can appear again which might be immersion breaking. Like Roxie coming to visit one night, followed by Juno but then the day passes again without play input and Roxie returns again which should be another girl entirely instead. If not for the Mail or Sunday happening, there really isn't any other way to lose your days. I also quite like the fact the crops can be auto-collected into a pile that stacks with each passing day so I luckily didn't lose out in progressing with Roxie. I hope this helped explain what I had experienced.
I quite like the new stuff though one thing that did bug me was how, if you were to say have Molly pounce on you one night, the entire day goes and you get pounced on by another, Roxie or someone else, another day passes and then one more day passes and it's Molly again. I don't think it makes sense for the girls to be pouncing on the player back to back like that. I think it's a little too punishing to have any of the girls sap all 250 energy each day. I think it should instead sap 240 and leave only 10 if the player has reached that amount of energy, at least that way the entire day isn't gone. The only saving grace is that sometimes on Friday you get mail and Sunday you are immune from being pounced due to the next threshold being met.
I did find one bug and a simple error with the night visits. The bug involved the inventory briefly being displayed on a replayed scene. Not entirely sure why it happened or how attempting to recreate it caused the inventory to briefly stop working. It worked proper after going to the map and back. The error in the night visits is that, the girls, aside from Juno, don't have their names capitalized.
All in all, pretty good. Can't wait to see what's coming next and I'm happy to see the progress made especially so with the quality of life feature of just selling the crops in 1, 10, and 100 units each. I do wonder if we can ever thank the Mail Carrier at some point. She's real helpful and seems lonely on the job. The only thing I have no use for is the hot pepper since it doesn't really help out much with the crops harvested even with improved speed to approach, I do hope the other 2 wandering vendors get their scenes in the next update or the one after. They seem lonely and a bit needy. Roxie is quite an interesting addition and I wonder if her final scene is that of an Amazon position given her strong nature.
Oh yeah I'm not sure if it's fixed for part 2 but, there's some typos. In the new scene with Claire during the BJ segment it's supposed to be the player speaking and not Claire. I think it happens a second time during the climax of that scene before a choice as well. The typos I saw were during the date with Claire if I remember right. Otherwise I really do like the inclusion of the girls having a breaking point of being pent up for too long. I haven't tested much further than getting the new scenes but I really enjoyed getting to know more about Claire and her past. It fits and it's quite refreshing all things considered for a harem protagonist to be praised for how he handles the girls. Even if he left them pent up for 2 whole weeks haha. Either way, I look forward to this game's continued development and hopeful completion.
Cheers to that! I'm surprised that so far in the screenshots at least, you haven't setup a massage parlor or a hotel place just yet. Heck the Massage Parlor might be enough of a setting for an entire game based on "happy endings" and all that. But one I know for sure would be difficult yet fun has got to be a sort of Security Room where most of the time you're just watching cameras and making sure you're reporting correctly. Though I do wonder if we'll see any holiday based settings like Christmas or Halloween parties. I know whatever comes next will be a blast.
Just went through the update's new content. Great that we were finally able to save Akari. The scene involving the car reminds me of all things, that one edit someone made of The Pelones death scream. I can see that Yuno's next scene isn't ready yet but at least the foundation for what's coming is setup. Although... I think this is just a script oversight but for some reason after going through with Lena's massages if you've reached the max level and you've done her club scene. If you attempt to interact with her again (since she doesn't have any proper event replays just yet), she asks if you could go to the club that night. Except she isn't there. That aside, the story content did ramp up pretty naturally and I do like how the boys realize their "oh fuck" moment when catching on just how little time Akari has left. I look forward to what you got in store for the next update.
I see. Well fuck. I suppose something like JASTUSA would probably be the best spot for a game like this if payment were an option as I've seen a handful of developers move there for their rather spicy titles. Though others are fine selling it here probably because their content is more safe by comparison. It's a miracle this game still stands as is. Thank you for replying, I feel bad that I can't help by donating directly. I'll be sure to update my rating in February when the next update launches.
WOW. That is quite a read through. I bet the supporters are happy but man that's rough and a lot to take in. Completely understandable now at least why the delay happened and why we likely won't see a public release until sometime before Valentines Day. Great to see you back and even better to hear how much progress has been made since. I'm glad you took the time to write this out and present some new screenshots for what to expect. I especially look forward to the more efficient means to upgrade the crops but also adding stuff that helps make the world a bit more believable. It always felt odd that we didn't get any legit cows in this thing. There is only 1 typo in this devlog. You wrote "where changed" instead of "were changed". Either way I'm satisfied to have a more clear picture of what's coming and the serious dedication toward this project. Still though, a whole hour of animations is impressive. I just hope the next update isn't as strenuous to work on. I'm surprised you haven't made a paid option for the itchio page just yet for early adopters.
I look forward to playing it come February once it's out. I wish you the best of luck and hopefully won't have to relocate amongst other life events. Revamping is always a hard thing to do when so much is done. I just wish I knew a little bit more last year. But knowing at least eases my worries for future content and the eventual release of this game. Godspeed.
