The Smut Monkey's Passive income is small but not too small. The real issue is the cost of upgrading. It feels a bit too excessive. Because by the time you can afford it and multiple upgrades, the game's nearly over and you don't really need any other towers. At best you're producing between 7, 11, 14, 18, and 21 by the time Round 50 rolls around. I'm not sure if lowering the cost of the upgrade or increasing the payout would be better given how much the BDSM monkey cost.
scottwolf14
Recent community posts
Leaving another comment just to provide some basic info regarding each of the towers.
Dart Monkey Upgrade 1: Range and Speed (300). Upgrade 2: Double Darts. (550) Upgrade 3: Triple Darts can now hit Camo (900)
Tack Tower Upgrade 1: Range and Speed (350). Upgrade 2: More Tacks (500). Upgrade 3: More range and Tacks, can hit Camo (900).
Cum Gunner Upgrade 1: Range and Speed (400). Upgrade 2: Longer lasting slow down and range (700). Upgrade 3: Increased Range, Speed, hits Camo, and can melt through layers (1200).
Ice Monkey: Upgrade 1: Range (400). Upgrade 2: More range and speed (600). Upgrade 3: Can now break balloons. More Range and Speed along with the ability to hit Camo (1100).
Canon Monkey: Upgrade 1: More Range and Speed (500). Upgrade 2: more Power (750). Upgrade 3: Hit Camo (1200).
BSDM Monkey: Upgrade 1: More Range and Speed (2000). Upgrade 2: More Range and Speed (3000). Upgrade 3: More Range and Speed, can hit Camo (4000).
Smut Monkey: Upgrade 1: Increase by 1 (650). Upgrade 2: Increase by 2 (900). Upgrade 3: Increase by 3 (1500) giving 7 per second.
Spike Factory: Upgrade 1: More Spikes and Speed (600). Upgrade 2: More Spikes and Range (900). Upgrade 3: Melts Lead and slightly faster (1300).
The bottom of the screen where the towers are, it would be better if they all fit into one spot rather than needing to scroll left or right. The icon sizes in general feel way too big for desktop and eats up a lot of retail space. There should be at least a means to replay the game and look at the rewards for passing the waves when you do beat it. You don't really get a lot of time to appreciate the art. I'll test some more and provide proper feedback in the rating of the game. For a nsfw take on the classic tower defense it's not that bad. Could use a bit of visual flare to the upgrades themselves but I'll provide proper detail in the review.
That is some good news to hear. I appreciate that you're getting it looked into and as I'm sure with all good feedback it'll only make the game even better. Did not know this issue could be tied to FPS... it would explain why I had such difficulty. Hopefully going forward it'll just be locked to 30 or less that way it's less hard on the hardware. I noticed it really ate up a lot of frames. Best of luck to getting it resolved.
I am not a Linux user sadly. I too am a slave to the Windows operating System... though the OS I use is AtlasOS since it's much more cleaner than vanilla Windows. But if it is an option on your end or you just find a Chromebook to turn into a Linux operating system (they're dirt cheap to get second hand in some places), you can create a Virtual Machine to test Linux. In the Discord Feedback channel I've made a longer set of comments regarding feedback toward the game. It was... rough getting the game started and gaining my footing. But I did enjoy some of it as time went on as an idle game. I think with the feedback I'm sure it'll only get better as time goes on.
It's nice that it's here but I think the controls should be a simple text file in the folder and not here where most would probably not look or is simply missing from the more info part of the game page. I do hope you include a controls option because it took me a while to figure out some of these things and the double click does not work. And clicking on the girls only moves them physically rather than interacting with you directly. I hope you update it so that clicking them once brings up the option to do things with them and right clicking them once then clicking on them would drag and drop that way it's less of a mess trying to interact with them.
Not sure if a Bug but, there seems to be issues when trying to pet the girls. I'm not sure if it's a proximity issue or what but I have to click multiple times to just try and either pet or have them follow the guy. There's also no mention of needing to use the Left and Right arrow keys to move around the screen. There's also really just no way to get the guy to hop off the computer once he starts. What I had to do in order to get him to stop is to either: save and quit or grab one of the girls and get them close enough to select the Head Pat option. Only once they are head patted does the guy leave. I figured it out kinda... why is it that you have to basically click outside of the grab box and then move the mouse into the girl only then have I had consistent success with getting the girls to follow or be head patted... I hope in the next update such instructions are a bit more clear. Got lucky in figuring out how to treat the sheep I accidentally fed a chicken leg with the sap but I do hope you can at least give some information on what the items do.
Just finished the content but also a few scenes I missed. Solid stuff, worth the wait though I do wonder if at some point we will get to know Hayoto's mom some more. She seems rather lonely and maybe something with that one patron at the club who was very chatty. Best of luck with the continued development King peanut.
That makes sense given how ambitious of a project Love Inn is. Great to know at least the context for launching a whole new game. I'll be picking it up next week. It hurts to know that it is stuck on the backburner until things are more stable but I'll support where I can. As for any Monster Girl ideas, a Harpy based off of pigeons. A little on the derpy side but very affectionate. And a dog girl preferably with droopy ears and an upright tail. Best of luck Croco can't believe you're already nearly reached the goal with the game. I'll be sure to contribute when Monday rolls around.
For those that may be confused asking for the "full game" or "latest updates". Due to changes on Itchio last year, unfortunately this game has had to act more so as a demo page rather than an official release at this time. Where you obtain the latest news and releases are on Patreon. If you are a legacy adopter of this game as early when it was once called Divimera, I would highly recommend reaching out to the developer or checking your emails if you hadn't already received one.
You are welcome. I had an accident yesterday. Nothing serious but I am feeling a little better today. I hope it helps with where you want to take the project. With a premise like that it's not easy to balance what kind of choices the player makes or if the player is successful on each attempt. Best of luck to you.
For a taste of what's to come, I do like how it starts. Makes me wonder how things will play out if Jake is somehow, the top 1% guy who manages to successfully re-populate his area. Or if he's just going to let this blow over and continue with his life outside of the system encouraging what could be considered degeneracy. The kind of thing that lets us know how Jake would handle things based on our choices. I do like the idea of Jake having choices with who to try it with and who not to whether it's a matter of preference, chance, or needing money right that second. I do hope you work out a good branching system based on the choices that let us know what kind of guy Jake is and how the choices made better inform how he responds. Like how his first encounter almost ended in failure and that maybe there's another chance at Diana if he works on himself to better perform. Even if she herself is very hot headed, maybe he can work his way into her heart and things get serious. Or perhaps Jake is just an opportunist who sees money or fun in the whole program. No idea how things will play out but I do think it's a good premise.
Glad to have helped. I'm also happy to see some of my suggestions get implemented for those who go the extra mile to make the girls reach their peak condition. I wonder if at some point a pair of girls may end up double teaming the player or having a chat with one another. I think it'd be interesting. Best of luck with the continued development.
I see what you mean so I'll be a bit more clear. I think it might be a bug in that case. Essentially one of the girls that visit at night will force an extra day to pass through which triggers another night with one of the other girls, of which after that one, the previous girl can appear again which might be immersion breaking. Like Roxie coming to visit one night, followed by Juno but then the day passes again without play input and Roxie returns again which should be another girl entirely instead. If not for the Mail or Sunday happening, there really isn't any other way to lose your days. I also quite like the fact the crops can be auto-collected into a pile that stacks with each passing day so I luckily didn't lose out in progressing with Roxie. I hope this helped explain what I had experienced.
I quite like the new stuff though one thing that did bug me was how, if you were to say have Molly pounce on you one night, the entire day goes and you get pounced on by another, Roxie or someone else, another day passes and then one more day passes and it's Molly again. I don't think it makes sense for the girls to be pouncing on the player back to back like that. I think it's a little too punishing to have any of the girls sap all 250 energy each day. I think it should instead sap 240 and leave only 10 if the player has reached that amount of energy, at least that way the entire day isn't gone. The only saving grace is that sometimes on Friday you get mail and Sunday you are immune from being pounced due to the next threshold being met.
I did find one bug and a simple error with the night visits. The bug involved the inventory briefly being displayed on a replayed scene. Not entirely sure why it happened or how attempting to recreate it caused the inventory to briefly stop working. It worked proper after going to the map and back. The error in the night visits is that, the girls, aside from Juno, don't have their names capitalized.
All in all, pretty good. Can't wait to see what's coming next and I'm happy to see the progress made especially so with the quality of life feature of just selling the crops in 1, 10, and 100 units each. I do wonder if we can ever thank the Mail Carrier at some point. She's real helpful and seems lonely on the job. The only thing I have no use for is the hot pepper since it doesn't really help out much with the crops harvested even with improved speed to approach, I do hope the other 2 wandering vendors get their scenes in the next update or the one after. They seem lonely and a bit needy. Roxie is quite an interesting addition and I wonder if her final scene is that of an Amazon position given her strong nature.
