Relaying an error I found from the thread. Found a minor typo during the Beach scene with Jaiden. Vanessa says "Man like him are always a bunch of perverts" when it should be "Men". I also noticed while visiting homes in the morning, Elizabeth's option had an ' for some reason. Have not found anything else of note. Solid update, wrote full thoughts on it in the Thread.
scottwolf14
Recent community posts
Gave the new update a go... man. That's a lot to take in. It's nuts, though I haven't gone for the submissive route for the gym trainer, I really like how the story is progressing. Hopefully it isn't too stressful to get through the next section of development because this update had quite a bit especially with the story. Hopefully we can also get another level for the massages sometime soon if not next year at least. I'm liking how it's going so far and wish you all the best.
Really enjoying it. Found a minor typo during the Beach scene with Jaiden. Vanessa says "Man like him are always a bunch of perverts" when it should be "Men". I also noticed while visiting homes in the morning, Elizabeth's option had an ' for some reason. But I also really like some of the quality of life additions like the choice to wait until midnight when going to the fortune teller. I really like Jaiden's story for this update, the fact not only did we have a cute date but both characters stood against Vanessa. Makes me think of just what other things we can do with Vanessa when we do get content regarding her at some point. Felt like she gave the protagonist a real look down seeing as both are at the beach. She hates men but didn't seem too displeased by our appearance but more so our presence. I do hope the side characters get some more love at some point. Have not engaged with the lesbian content but for what it's worth I think the story progressed nicely. Though it did feel a light bit of a disconnect that hanging out with Jaiden after the whole fight on the beach happened. But I genuinely do appreciate how you have been handling her character, coming out of her shell to defend a friend one she has never had the pleasure of being happy with. Benefits or not, it's good to see her happy and appreciated even willing to fight for it. It's good stuff. Makes me think... aside from Samantha, how is Vanessa going to be approached content wise? I know the story is going to go places but activities with her... I imagine are going to be quite different compared to say Samantha who I hope gets a content update sometime next year or something. Looking forward to more of your work, happy to have given the latest update a go.
I'll be taking a look at the updated stuff later this evening. Shame that it is no longer possible to buy it but I understand why. If there was a proper home for Shadow Island, JastUSA is probably the best place for it. They've been allowing people who have had their games sold originally on Itchio be sellable over there as well as some games on Steam that got booted. I will make sure to write another comment to share what I think of these new changes, additions, and how well things have flowed compared to the original. I hope you've been well, can't wait to see what comes next in the content side of things.
I completely understand. You did great for something so ambitious. I send you and your computer my condolences. Man. If you can report back, how far along would the final update have been? If so, not now but perhaps later, how would things conclude if development was still going on strong? I hope you will have a bright future after this. I don't expect a remake or remaster of this project anytime soon but I'm certain this experience may come handy some other day should the stars align.
Good to know. I was real happy with this update. Very satisfying to not only be able to sell the vegetables once all of their tiers were maxed but also finding the new photos in the scrap book. Can't wait to see if there'll be fun with the delivery lady and the other two weekly vendors. That and of course the Dark elf herself... feels kind of bad for her that she only leaves our roommate high and dry by her at the end of each week even if I've made over 1 Trillion. I patiently await the next content update.
Just tried it on the browser... I found a potential softlock. Luckily I had bought the phone prior and it got me out of it. SO. Sometimes if you say "No" to Anna at the Gym it will enter into a blank state and everything but the other UI is blacked out. I checked the phone and things luckily returned to normal.
I found a different bug that involves what happens when you interact with enemies. After being grabbed, you can no longer open the menus however this gets reset after entering another room. It isn't there yet but will there be instances in which enemies can double team you? I also noticed that there is a stomach icon but grabbed interactions don't force the player when crouched. Instead it just deals pure damage until after about 5-6 hits or so that the enemy does grab. Best of luck to the further development. I quite like the aesthetic in the 3D game.
Development in unity will take time as is any game. I just hope you guys have a good plan for it. Grab-type does fit the bill for what you're going for with the demo so far. One other suggestion but for saving the game if it is considered. Lighting a Candle to signify safety. I take it that with the grabs they'll try to haul off your stuff but something fun to consider for the ghosts would be possession. With salt being a means to shake them off immediately. Either way I look forward to what you and your crew come up with. I just hope you guys don't get hit with that scope creep. But if there was one additional thing to give feedback on, it would have to be smoothness in the movement. As it is right now, it's fine but I hope you can optimize the player movements a little better. the speed was not too much of an issue but the way the camera moved was stiff as was the transitions between the stairs. Best of luck to you and your team. I'll be looking forward to the future development of this game.
Hachishakusama was who I was thinking of instead of Takkona, but both are quite tall. I do hope you expand a bit more on showing some controls and things to investigate. Even something as simple as a photograph, scrap book, or even a planner. I look forward most to any art or potential combat if and when it is ready (even if it isn't quite there yet in the next build since it seems this is still in its conception phase). Best of luck to you and your team.
Alright... this is incredibly bare bones. No title screen, tutorial, or even any sort of controls outside of just movement so far. I do like the character sprite though sadly the enemy has no function yet. But it's a pretty strong start. As for the type of enemies to introduce in the next update, I would probably suggest you plan things out and connect the types of enemies with the sort of school environment that was once present. Whether it is, nurses, teachers, or perhaps a certain type of yokai or spirit. Yūrei come in quite a number of forms, but some pretty popular ones are like: Hanako of the Toilet, Hungry Ghost, Takkaona (Tall Woman) who I am guessing is what inspired the ghostly figure in the title of this game. There's a ton you could utilize and take inspiration from. But I think something that should be worked on is honestly the premise and story. Like, why are we investigating the school? What kinds of rumors, stories, and history does it have. What is it that makes those spirits linger, gather, and want to clap the protagonist's cheeks.
In regards to features, I just want to know what the gameplay's premise will be. How will we combat or avoid the encounters? I would recommend taking some notes not just from something like Fatal Frame but also FromSoftware's Kuon. How will you exactly explore and investigate? If you are taking the route of survival horror, do your best and try not to feel too hampered by expectations of what comes with the genre. My only advice with that is to properly test and find a balance in inventory management that doesn't feel too frustrating or extremely bottle necked. The last thing a player wants to do is run back and forth just to open up 1 slot or something. If there is something I would like to see in terms of weapons would probably have to be of course the camera, I think a simple white ray would work. A Fire Extinguisher would be neat to see, something to halt certain enemies. Salt would be a pretty handy one and something that could also be found in a place like this. But one kind of tool I hope to see would have to be any sort of charms or talismans that help escape any sort of grabs or reduce attacks from the enemies.
It has a pretty decent art presentation so far. Best of luck, I will keep an eye out for this one. Definitely will follow for further updates.
I hope the people who have been supporting you can continue to do so on Subscribestar. Thank you for keeping us updated here on itchio. What a great loss, especially considering that the game doesn't even have the most offensive content in this genre. Best of luck to you, I will continue to look forward to further development of Special Harem Class. I hope you have been well.
I'm glad at least there is still a place to keep track of development and any further builds of the game off site. If people know the names of the games, it can still be found in any other search engine as are the blogposts. But unless you paid for your game, you can no longer download it from Itchio. At least for now. That might not be the case later. The card companies violating freedom of expression by trampling down on itchio's own guidelines to the point their hand was forced is not a great sign of things to come if the world can't clap back.
I have a recommendation: JASTUSA might be another place to sell your game if things don't work out on Steam. This game can still be found by using a search engine that's not this site itself but even so one would have to heard of it first. Such a shame this game is being hindered this way but I'm glad to hear at least development will continue.
I'm not sure if it is an option but JASTUSA is probably your best bet considering the nature of your game. That website supports quite a number of titles from Japan and recently Boxman's own game got preserved over there. I wish you the best of luck going forward... I feel for a lot of the developers who either haven't visited itchio in a long time or did not have a chance to appeal or even notify their audience of this sudden change.
Man that's a shame. While I don't know any other places that'd preserve your comics, JASTUSA is probably your best bet if you want to sell your games outside of making your own website. Those dudes are based and it wouldn't hurt to try. Best of luck going forward and this website has never had a good search engine to begin with. Even before they started stomping down, you couldn't find what you were looking for by name of the creator or title of the game alone.
I am doing well even if this website has fully cracked down and made games completely removed from both search and the tag system which is honestly messed up. My garden is doing well and the days have cooled off significantly... like way more than I expected. That may change in August however. Won't know until it happens. It's been real nice. Though what hasn't been too good are the times it does rain and the basement floods a little. Good to hear the season has become much more easier to manage.
I gave the update a go just the other day. Was going to comment the day it came out but things got hectic and busy on my end. Great stuff, some interesting mechanics and some great quality of life changes that will definitely make it easier for players that want to get certain scenes that require a high amount of desire. Even if there's not a lot of "content" I think revamping much of the game's structure for a better pace and flow of not just waiting for the weekend or wasting time trying to find certain scenes made it whole lot better for those who haven't tried it yet. Honestly though the new scenes are fantastic and I do appreciate the updated hints that inform the player that it's a chance event. I think you did a pretty great job on this one. Though it is interesting that events at the theatre are not in the gallery. Otherwise, I look forward to more as hopefully with most of the quality of life stuff sorted out and the main meat of chapter 2 can proceed. I hope you have been well.