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scottwolf14

366
Posts
4
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114
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A member registered Oct 10, 2017

Recent community posts

As it stands, I find the platforming to be way too difficult than it is worth the reward. Situations that are so blatantly unfair even if you have developed some skill of getting through it. It's a shame because I can feel the love put into the art direction. Unfortunately I was unable to get past the jungle segment of the game due to the high demand of not only timing but also the jank vine you have to jump properly for. Even if more hits were given it doesn't change just how punishing it is to be stuck on a screen because you can't really pace yourself against the logs and arrows at the same time without getting hit at least twice. Especially so when you reach the point where you have to also land on the crocodiles at the same time as avoiding the logs. The way that you move in the game is incredibly stiff along with how difficult it is to control your jumps. It feels more like you're fighting for control than it is navigating the traps. Sometimes it is player error that I cannot get through a certain segment unscathed which is expected for a first time but I think the screens after the third need to be a bit better designed. It does challenge what you got through but because of how tight the platforming is, it is difficult to a point you're more so fighting the game than engaging with the challenge. If memory serves, I got to the point in which I reached a stage with extra crocodiles, a vine, and a log running constantly. I am not so sure how close I was to reaching the temple but I hope at some point it will be a bit more clear how close we are to it.

I hope it gets further developed next year or so. Merry Christmas, best of luck to its development.

Merry Christmas. I hope you get to finish this game to completion. I really enjoyed my time with the demo and honestly I don't know who to look forward to most: The Tomboy, The Strict Teacher, The Comfort Nurse, or the Shy Friend. Each of them on introduction feel realized and I hope their characterization continues. I'm not sure if things will go with the route of each of the characters or if a harem route is considered much later down the line. But if what we've got so far with Ruby, I'm sure things will be tended with good hands. Not many games out there get tomboys right and so far the impression is good. Best of luck and I will definitely be following to keep up with the latest updates.

I hope the game's next update is ready at least sometime in January. It hurt waiting and expecting it to have happened earlier this fall but I'm willing to let that pass if the next update is good. Merry Christmas, I do hope that there are better times to keep us informed at the very least instead of waiting between each year.

Even if this game isn't for me, congrats on completing your game.

Pregnancy sounds like a fine conclusion to the game even if story isn't the most focused aspect. But the way I see it, I feel the protagonist would be a sort of Johnny Appleseed making sure to help the women around him with repopulation efforts. I think Aurelie's mother would definitely play a role in such a suggestion, for real though. I'd like to see it in a future update should it be permitted. Best of luck to you and the people who helped make this game as good as it is. I can't think of any continuity errors or possible mistakes thus far. Either way, thank you and the team for making such a fun experience. It has been by far the least stressful sandbox game I've had the pleasure of playing through. I hope you are well and wish you the best of luck going forward.

Just got through the remaining content... man. You guys did a wonderful job with this game. If I could ask, will there be a proper conclusion to this game or is this the complete project as it is? I'd be curious if we could at some point have an encounter with Aurelie's mom or heck maybe some fun with Nina's security. Either way congratulations are in order you made it to 1.0 and released it.

I simply choose 1280x720  not full screen but for some reason... if you were to change it to 1600x900 your mouse detection gets displaced. As for a "monitor" I am currently stuck using my tv until I get a new one. But yeah, changing resolutions causes the mouse to not be detected correctly. And I just found another bug. If you were to change the resolution from 1280x720 to 1920x1080 your mouse doesn't register anymore. You can still close the window but otherwise can't select the options or much of anything. Hope it gets soon, I may have screwed myself over by testing this out. Is there a way to change the resolutions via a hotkey of some sort?

Error found when beating Stage 1-3 It reads as such:

___________________________________________

############################################################################################

ERROR in

action number 1

of <Unknown Event>

for object obj_guiBattle:

global variable name 'inventory' index (100274) not set before reading it.

at gml_Object_obj_guiBattle_CleanUp_0

############################################################################################

gml_Object_obj_guiBattle_CleanUp_0 (line -1)

(1 edit)

Why is the Next button so low? I played on a different resolution and after beating Stage 1-2 I got the barrel and... now I can't hit next. Luckily just closing the game let me proceed but... why is it on the lowest resolution doesn't give you full view of the game? It just clips under the taskbar. The only work around for this would be to temporarily move the taskbar to the left of right of my screen... I hope some of this gets sorted soon. Also when on higher resolutions it gets a little finicky when selecting other resolutions. Not sure if a problem on my end or if that's just something that needs to be worked on. Edit: Windows 11 is vile for not letting me move the taskbar to the left or right like it used to be...

OK. I deleted my past save data and that fixed it... should probably warn others who have played past builds to do so. Took a bit to find it but after doing so it sorted itself out. I'll report anything else I find. It's been a while since I last played.

I don't know why... but I can't even select the villager nor the barrel bomb during the waves. Instead the slot is treated as if it were empty. Was somehow able to beat the first two levels without it but is otherwise impossible until this bug gets fixed. I also for... whatever reason managed to force levels in stage 1 I haven't even reached appear by moving the pages 1 and 2 in Stage 2's page. I can view all of the gallery scenes in spite of this. I'm not sure if I'm supposed to at the moment or have earned them by either losing or winning the battles. Heck I even encountered a code error during stage 1 level 2 when beating it. I ended up aborting the thing so sadly I cannot provide the code error number. even when beating it a second time.

If anyone is stuck with the press da button segment, it's a bit of trial and error with which one you're supposed to click as seen in the screenshot. But the last one you just have to wait until the button falls asleep. That's it.

It's a fun throwback to a classic flash game. Honestly, was a bit surprised how you ended up reaching the scenes. High art with quite a surprise for how you're supposed to win the button game. Only shame is that it ended and I couldn't replay the experience in any way. Especially once I realized you could right click to hide the text box.

Great to see such progress toward development. Gave the update a go... I quite liked it. I wonder if we'll be encountering Aurelie's mother at some point. I'd be interesting to see her given just how powerful of a figure she is. Though... I do wonder what the protagonist has to eat in order to keep up with the demand of these thirsty women.

Relaying an error I found from the thread. Found a minor typo during the Beach scene with Jaiden. Vanessa says "Man like him are always a bunch of perverts" when it should be "Men". I also noticed while visiting homes in the morning, Elizabeth's option had an ' for some reason. Have not found anything else of note. Solid update, wrote full thoughts on it in the Thread.

Gave the new update a go... man. That's a lot to take in. It's nuts, though I haven't gone for the submissive route for the gym trainer, I really like how the story is progressing. Hopefully it isn't too stressful to get through the next section of development because this update had quite a bit especially with the story. Hopefully we can also get another level for the massages sometime soon if not next year at least. I'm liking how it's going so far and wish you all the best.

Really enjoying it. Found a minor typo during the Beach scene with Jaiden. Vanessa says "Man like him are always a bunch of perverts" when it should be "Men". I also noticed while visiting homes in the morning, Elizabeth's option had an ' for some reason. But I also really like some of the quality of life additions like the choice to wait until midnight when going to the fortune teller. I really like Jaiden's story for this update, the fact not only did we have a cute date but both characters stood against Vanessa. Makes me think of just what other things we can do with Vanessa when we do get content regarding her at some point. Felt like she gave the protagonist a real look down seeing as both are at the beach. She hates men but didn't seem too displeased by our appearance but more so our presence. I do hope the side characters get some more love at some point. Have not engaged with the lesbian content but for what it's worth I think the story progressed nicely. Though it did feel a light bit of a disconnect that hanging out with Jaiden after the whole fight on the beach happened. But I genuinely do appreciate how you have been handling her character, coming out of her shell to defend a friend one she has never had the pleasure of being happy with. Benefits or not, it's good to see her happy and appreciated even willing to fight for it. It's good stuff. Makes me think... aside from Samantha, how is Vanessa going to be approached content wise? I know the story is going to go places but activities with her... I imagine are going to be quite different compared to say Samantha who I hope gets a content update sometime next year or something. Looking forward to more of your work, happy to have given the latest update a go.

Amazing stuff. I'll be sure to give it a go when I get the chance. Haven't had much time lately for properly supporting your great work. I hope you have been well.

It has been a pleasure reading your work. I will be giving this a go later this evening I think.

I'll be taking a look at the updated stuff later this evening. Shame that it is no longer possible to buy it but I understand why. If there was a proper home for Shadow Island, JastUSA is probably the best place for it. They've been allowing people who have had their games sold originally on Itchio be sellable over there as well as some games on Steam that got booted. I will make sure to write another comment to share what I think of these new changes, additions, and how well things have flowed compared to the original. I hope you've been well, can't wait to see what comes next in the content side of things.

I completely understand. You did great for something so ambitious. I send you and your computer my condolences. Man. If you can report back, how far along would the final update have been? If so, not now but perhaps later, how would things conclude if development was still going on strong? I hope you will have a bright future after this. I don't expect a remake or remaster of this project anytime soon but I'm certain this experience may come handy some other day should the stars align.

Good to know. I was real happy with this update. Very satisfying to not only be able to sell the vegetables once all of their tiers were maxed but also finding the new photos in the scrap book. Can't wait to see if there'll be fun with the delivery lady and the other two weekly vendors. That and of course the Dark elf herself... feels kind of bad for her that she only leaves our roommate high and dry by her at the end of each week even if I've made over 1 Trillion. I patiently await the next content update.

Another update but I just noticed that the Fox still refers to your dad as "Pups" instead of "Pops". Not sure how I missed that when commenting prior. Some great quality of life additions and bonus photos for helping the ladies relieve themselves. I patiently await the next update.

Just played part of the beta. Clara has a error in her grammar. Namely that she doesn't say "next week" but just "week". Loving it so far otherwise. Real quality of life updates like being able to sell any excess golden and regular crops.

Quite the treat. Glad to see a new update. Looking forward to giving it a go later.

When I went to download the game it gave me a warning regarding a scam going around... Is it still safe to download?

Just tried it on the browser... I found a potential softlock. Luckily I had bought the phone prior and it got me out of it. SO. Sometimes if you say "No" to Anna at the Gym it will enter into a blank state and everything but the other UI is blacked out. I checked the phone and things luckily returned to normal.

It's great to see some new events and progression of the story. I quite enjoyed the previous update. Keep up the great work, I hope more can support the game as it continues to develop.

Will the old woman also be an option?

I hope development has been going well and hopefully 3.2 will become publicly available sometime soon. Best of luck, shame that the purge struck here as well.

I found a different bug that involves what happens when you interact with enemies. After being grabbed, you can no longer open the menus however this gets reset after entering another room. It isn't there yet but will there be instances in which enemies can double team you? I also noticed that there is a stomach icon but grabbed interactions don't force the player when crouched. Instead it just deals pure damage until after about 5-6 hits or so that the enemy does grab. Best of luck to the further development. I quite like the aesthetic in the 3D game.

Looking forward to it! Great to see some great progress is being made with the cast. Keep up the great work, I patiently await to see it come September or early October.

Development in unity will take time as is any game. I just hope you guys have a good plan for it. Grab-type does fit the bill for what you're going for with the demo so far. One other suggestion but for saving the game if it is considered. Lighting a Candle to signify safety. I take it that with the grabs they'll try to haul off your stuff but something fun to consider for the ghosts would be possession. With salt being a means to shake them off immediately. Either way I look forward to what you and your crew come up with. I just hope you guys don't get hit with that scope creep. But if there was one additional thing to give feedback on, it would have to be smoothness in the movement. As it is right now, it's fine but I hope you can optimize the player movements a little better. the speed was not too much of an issue but the way the camera moved was stiff as was the transitions between the stairs. Best of luck to you and your team. I'll be looking forward to the future development of this game.

Hachishakusama was who I was thinking of instead of Takkona, but both are quite tall. I do hope you expand a bit more on showing some controls and things to investigate. Even something as simple as a photograph, scrap book, or even a planner. I look forward most to any art or potential combat if and when it is ready (even if it isn't quite there yet in the next build since it seems this is still in its conception phase). Best of luck to you and your team.

Alright... this is incredibly bare bones. No title screen, tutorial, or even any sort of controls outside of just movement so far. I do like the character sprite though sadly the enemy has no function yet. But it's a pretty strong start. As for the type of enemies to introduce in the next update, I would probably suggest you plan things out and connect the types of enemies with the sort of school environment that was once present. Whether it is, nurses, teachers, or perhaps a certain type of yokai or spirit. Yūrei come in quite a number of forms, but some pretty popular ones are like: Hanako of the Toilet, Hungry Ghost, Takkaona (Tall Woman) who I am guessing is what inspired the ghostly figure in the title of this game. There's a ton you could utilize and take inspiration from. But I think something that should be worked on is honestly the premise and story. Like, why are we investigating the school? What kinds of rumors, stories, and history does it have. What is it that makes those spirits linger, gather, and want to clap the protagonist's cheeks.

In regards to features, I just want to know what the gameplay's premise will be. How will we combat or avoid the encounters? I would recommend taking some notes not just from something like Fatal Frame but also FromSoftware's Kuon. How will you exactly explore and investigate? If you are taking the route of survival horror, do your best and try not to feel too hampered by expectations of what comes with the genre. My only advice with that is to properly test and find a balance in inventory management that doesn't feel too frustrating or extremely bottle necked. The last thing a player wants to do is run back and forth just to open up 1 slot or something. If there is something I would like to see in terms of weapons would probably have to be of course the camera, I think a simple white ray would work. A Fire Extinguisher would be neat to see, something to halt certain enemies. Salt would be a pretty handy one and something that could also be found in a place like this. But one kind of tool I hope to see would have to be any sort of charms or talismans that help escape any sort of grabs or reduce attacks from the enemies.

It has a pretty decent art presentation so far. Best of luck, I will keep an eye out for this one. Definitely will follow for further updates.

I hope the people who have been supporting you can continue to do so on Subscribestar. Thank you for keeping us updated here on itchio. What a great loss, especially considering that the game doesn't even have the most offensive content in this genre. Best of luck to you, I will continue to look forward to further development of Special Harem Class. I hope you have been well.

Congrats and DAMN. A whole hour of animations? It is completely understandable that this update has been taking a while. Looking forward to it.

Version 0.2.6 is up on Patreon. No clue on when it'll be out publicly but do look forward to it. Might be later this month or so. It was released about 2 weeks back. This game is findable under the right tags when searching for it.

I hope so too. A lot of games got dusted off of Itchio. It'll take a lot of time to truly assess how much damage has been done.