Great progress can't wait to see more!
scottwolf14
Recent community posts
Just finished getting all of the scenes. I think there was a typo in the latest update during one of the... tax deductions involving the Elf and Brother. And it would seem that all of the girls have their names in lowercase when invading the bed. I do like that the Duck Carrier has gotten some love with some rather... daunting hints at what she wants. I do look forward to what's coming next down the pipeline. One addition I quite like is the differences between them being just pent up versus being possessive. It took a bit but hilariously I stocked up on so many potions and milk I was able to get most of it though what shocked me upon revisit was the level cap increase for production. Managed to get into the Quintillion category. Nuts how much can be made doing very little. I do hope we get extra rewards with the respective merchants for basically buying their entire stock which I hope you limit a bit later down the line until after their cutscene to renew it or something. That and the upgrade for the Hot Pepper was great. I like the effect of slowdown and I wonder if the negative effect afterword would be that the player is far slower now that he's consumed too many. With the cure being the Viper's Venom or something.
I just finished the latest in the update. Wonderful work, great to see a new date and it was honestly very cute. The new stuff was real nice to see even if I'm missing out on two other scenes due to preferences, this is great progress. Jaiden is easily a quick favorite to the cast and I can only wonder what will come next. Keep up the great work, I look forward to when the next part becomes available.
I'd love to see a dark fur Rabbit Girl added to the game at some point. Very underrated for the type that's difficult to befriend at first but once you do is super affectionate and cute. I think a fun addition would be to have something for the girls to play with while it idles. Like say a volley ball, a bouncing ball, or just something they can play with on their own. Heck even something as cute as a plushie they can sleep with by their side. Whether it's based off of something they like, food, a similar animal to itself or a plushie of the player in the case of the Lamia since they crave heat for comfort and regulating their body temperature.
Phenomenal. Not only cute but fantastic work man. Love to see how things are progressing. I myself have made some progress as well with some features and even a character sprite I had struggled with for a handful of weeks. What a great preview of things to come I patiently await and look forward to the continued development of this game.
I'm not sure what the correct solution is but for level 11, I always get close to par but require 1 or 2 more moves to finish it.7 feels way too little for what should be 8. I think a lot of the other puzzles are pretty good for what they are but need maybe a bit more leniency toward a few of them. The only ones left I beat but couldn't par were: 12, 14, 15, 16, and 17.I'm sure if I were a bit smarter or took the time to map out the right moves I could properly finish it. Good animation work but one thing regarding scene 1 is the finicky hitbox for grabbing onto. I'm not sure if it was an oversight but I think it should be a bit bitter for the rear as it feels very tiny to click and interact with properly. Shame there's no hint system for at least clearing the levels and getting scene 1 for a more intimate scene with her. Not bad. Very complete and a bit janky for a few levels to clear earlier than intended.
I feel excited hearing about this. Especially with how well the upgraded barns/areas turned out. Makes me think they should have their own little setup/tent/shack. I do like so far that the milk if boosted will give way more energy when resting and the same goes for the juice improving lust. I haven't tested it myself but I do wonder if the girls have a unique response to the farmer if he can't get it up or if they just wait until the vigor comes back after a few days.
I quite like the new scene for Alma. Do hope we get a bit more with her and the snake who I feel bad for doesn't get much love as is with the courier. Managed to completely max out everyone and because of the new multiplier, I was even able to fill out all of Roxie's hogs. Side note, some of the characters names are still lowercased when they visit at night. And I'm not sure why this is the case but I think it was Molly, the pig girl, she still has 4 inputs for progressing her scene yet it'd make more sense if it were 3. Solid update, really made the choice between upgrading the respective farms and upgrading the ladies themselves. I do wonder when it'll hit the limit for how many of any given recovery/boost item from the merchants will give a reward different than just buying a ton of it. I think it'd be quite a reward for those who really want to invest in the long run. Though as mentioned before with the snake merchant, I feel bad she doesn't really have anything and that the item she sells is a hot pepper, something you can technically cure with milk if it's far too spicy to handle. Best of luck in continuing the development of this fun little idle game.
Amazing! Can't wait to give this new version a shot. These changes really add to the challenge, replayability, and most of all diegetic mechanics that make the player really value their choices and investments to keep up with the ever so increasing demand both financially and the matrons. Amazing progress.
I can excuse the lateness because I know how much you care about what goes into the project as well as the effort and respect you have toward your ideas. I appreciate that you're still updating us on here as I'm sure it would difficult to track development elsewhere for the more casual audience. Best of luck man, you got this.
The Smut Monkey's Passive income is small but not too small. The real issue is the cost of upgrading. It feels a bit too excessive. Because by the time you can afford it and multiple upgrades, the game's nearly over and you don't really need any other towers. At best you're producing between 7, 11, 14, 18, and 21 by the time Round 50 rolls around. I'm not sure if lowering the cost of the upgrade or increasing the payout would be better given how much the BDSM monkey cost.
Leaving another comment just to provide some basic info regarding each of the towers.
Dart Monkey Upgrade 1: Range and Speed (300). Upgrade 2: Double Darts. (550) Upgrade 3: Triple Darts can now hit Camo (900)
Tack Tower Upgrade 1: Range and Speed (350). Upgrade 2: More Tacks (500). Upgrade 3: More range and Tacks, can hit Camo (900).
Cum Gunner Upgrade 1: Range and Speed (400). Upgrade 2: Longer lasting slow down and range (700). Upgrade 3: Increased Range, Speed, hits Camo, and can melt through layers (1200).
Ice Monkey: Upgrade 1: Range (400). Upgrade 2: More range and speed (600). Upgrade 3: Can now break balloons. More Range and Speed along with the ability to hit Camo (1100).
Canon Monkey: Upgrade 1: More Range and Speed (500). Upgrade 2: more Power (750). Upgrade 3: Hit Camo (1200).
BSDM Monkey: Upgrade 1: More Range and Speed (2000). Upgrade 2: More Range and Speed (3000). Upgrade 3: More Range and Speed, can hit Camo (4000).
Smut Monkey: Upgrade 1: Increase by 1 (650). Upgrade 2: Increase by 2 (900). Upgrade 3: Increase by 3 (1500) giving 7 per second.
Spike Factory: Upgrade 1: More Spikes and Speed (600). Upgrade 2: More Spikes and Range (900). Upgrade 3: Melts Lead and slightly faster (1300).
The bottom of the screen where the towers are, it would be better if they all fit into one spot rather than needing to scroll left or right. The icon sizes in general feel way too big for desktop and eats up a lot of retail space. There should be at least a means to replay the game and look at the rewards for passing the waves when you do beat it. You don't really get a lot of time to appreciate the art. I'll test some more and provide proper feedback in the rating of the game. For a nsfw take on the classic tower defense it's not that bad. Could use a bit of visual flare to the upgrades themselves but I'll provide proper detail in the review.
That is some good news to hear. I appreciate that you're getting it looked into and as I'm sure with all good feedback it'll only make the game even better. Did not know this issue could be tied to FPS... it would explain why I had such difficulty. Hopefully going forward it'll just be locked to 30 or less that way it's less hard on the hardware. I noticed it really ate up a lot of frames. Best of luck to getting it resolved.
I am not a Linux user sadly. I too am a slave to the Windows operating System... though the OS I use is AtlasOS since it's much more cleaner than vanilla Windows. But if it is an option on your end or you just find a Chromebook to turn into a Linux operating system (they're dirt cheap to get second hand in some places), you can create a Virtual Machine to test Linux. In the Discord Feedback channel I've made a longer set of comments regarding feedback toward the game. It was... rough getting the game started and gaining my footing. But I did enjoy some of it as time went on as an idle game. I think with the feedback I'm sure it'll only get better as time goes on.