I quite like the new stuff though one thing that did bug me was how, if you were to say have Molly pounce on you one night, the entire day goes and you get pounced on by another, Roxie or someone else, another day passes and then one more day passes and it's Molly again. I don't think it makes sense for the girls to be pouncing on the player back to back like that. I think it's a little too punishing to have any of the girls sap all 250 energy each day. I think it should instead sap 240 and leave only 10 if the player has reached that amount of energy, at least that way the entire day isn't gone. The only saving grace is that sometimes on Friday you get mail and Sunday you are immune from being pounced due to the next threshold being met.
I did find one bug and a simple error with the night visits. The bug involved the inventory briefly being displayed on a replayed scene. Not entirely sure why it happened or how attempting to recreate it caused the inventory to briefly stop working. It worked proper after going to the map and back. The error in the night visits is that, the girls, aside from Juno, don't have their names capitalized.
All in all, pretty good. Can't wait to see what's coming next and I'm happy to see the progress made especially so with the quality of life feature of just selling the crops in 1, 10, and 100 units each. I do wonder if we can ever thank the Mail Carrier at some point. She's real helpful and seems lonely on the job. The only thing I have no use for is the hot pepper since it doesn't really help out much with the crops harvested even with improved speed to approach, I do hope the other 2 wandering vendors get their scenes in the next update or the one after. They seem lonely and a bit needy. Roxie is quite an interesting addition and I wonder if her final scene is that of an Amazon position given her strong nature.