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(+1)

Thanks for playing! Exactly, it's meant to emulate exploration. It just kind of made sense to me to hide the names of rooms you haven't been to yet. I haven't played a lot of text-based games, so I'm not too familiar with the expectations they have. I very much had regular metroidvanias on my mind, where I don't think you generally have much of an impact on the world, if I'm understanding what you mean. Depends on the game, I guess.

Something I really ought to have added, and plan to add, is a map. That should help some of the navigation troubles.

If you like weird text-based games, I'm working on a concept for another game jam going on right now that I hope I can turn into something interesting.

Sounds like you had good reasons for doing things the way you have. A map would be great!

And you've got me intrigued with this mention of a next weird text-based game...