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Wasn't sure if we were gonna be able to do this jam, but this is my first one and we were able to go into it! This was my last weekend before heading off to college, so I was super excited to do a project this fun and intensive with some of my friends before heading off :). When the theme was announced, I knew pretty quickly that I wanted to do a puzzle platformer. I wrote down the common mechanics of a platformer to see which one I would like to reduce to one, initially wrote off jumping, but after about 20 minutes I was like wait, that could actually be very interesting!

This is a puzzle platformer where you get one jump. It starts off pretty simple, but quickly starts to ramp up after my favorite mechanic is added - switched/2 state blocks! With portals, springs, 2 state blocks with levers, moving platforms, and most frightening of all, stairs, there are tons of interesting puzzles (around 25ish iirc :D) Level 7 became unsolvable late in the cycle (which is a shame because it was my favorite puzzle). Apologies about that, but you should be able to glitch through it.

This was my first game ever completed and aside from that minor hiccup, I'm super proud of this game and really did enjoy making and playing it :)!

 https://itch.io/jam/gmtk-2019/rate/461728

Fantastic game! This was kind of the thing I was gonna go for when I started on my game, but level design isn't my strong suit. You nailed the design element here, I'm really interested in your thought process when creating these levels on such a short time span. If you don't mind sharing I'd also love to know what you're going to study in collage