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(+1)

I really like the idea of the level constantly changing but I feel like the game is trying a bit too hard to emulate Celeste:

  • A moveset consisting of a jump, a walljump, a dash and a climbing mechanic;
  • The squash and stretch animations of your character;
  • Downwards dashes to gain more speed;
  • Even rather obscure mechanics like neutral walljumps.

Don't get me wrong: The movement feels great but that's because it's already been tried and tested. Personally I would have rather liked to see more original mechanics, especially since you don't really utilize this moveset in your level design anyway.