Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Thank you for leaving such a detailed review.

  1. For your first question If a soldier is on his deathbed and the dragon attacks the soldier again he dies instantly.
  2. I used test tube-looking icons for HP and MP bars as I thought they would look good as this game will have more dungeon crawler mechanics in the future. So, is the whole test tube thing weird or are colors not differentiable?
  3. And yes there will be more playable characters (as a party) in the future that is why I took a turn-based combat approach.
  4. For the Battle UI part, I made a tutorial explaining what every UI icon is, was it clear enough for you?
(+1)

1. So I had times where nobody was on their deathbed, yet someone would permanently die. I don't think this was intended if a soldier needs to be on their deathbed first.

2. For me, the problem was how the colours blend a bit with the background. On top of this, the text can be hard to see.

3. When you have these future playables, will each have their own set of turns for actions or will it be three actions across all characters? If the former, you could potentially remove the character select and just go through the characters in order. If the latter, that does make more sense for your design.

4. It was, but I also know players can forget all details. For example, I forgot the last skill for reviving soldiers took my life away.