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At this point, I'll be keeping most of prologue and will just be removing some of the redundant/repeated dialogue, so the prologue won't be too different. But I'll also be adding a quick third option of summarizing it - (Probably with the Goddess summarizing it for the player in a rude/condescending manner). 

Though, this will probably be added in v0.05 or 0.06, depending. 

And as for adding an origin to the Player to make him more proficient at certain task or skills, I probably won't. Simply because it'll kind of interfere with the story/the reasons why he was chosen in the first place by the Goddess - (Aka the player being seen as completely useless in her eyes). 

However, I will be adding/working on light rpg mechanics, where the player can improve himself throughout the story. Like him training with Cecilia at the Barracks etc.

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 i hope there will come a point where you don't have to gather or hunt wolves  cause that does get very repetitive and also want him to become a merchant then he could have 2 ranks a letter rank for the adventures guild and a number rank for the merchants guild it would be cool to be able to counter James by building up the city and growing your influence more than his and getting some sort of passive income would be nice cause i bet there will be quest where you need a lot of money later down the line because i bet there will be other debts or am i wrong 

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In the latest version, you do get a huge amount of gold for completing that quest with Lenya, so that should help out with gold for a bit. 

And at one point, I was thinking of adding something similar to light city building mechanics, but there's an idea I have for an arc of Terrene, way into the future, that might benefit from it more, so if I do decide to add light city building mechanics to Terrene, I'll probably add it in at that time, if I feel it still fits the game.

Also, as for huge gold debt, this is more related towards only Lily and her story/questline with James, so the game won't really be focusing on paying off characters gold debts, after Lily's story is complete.

Though, other characters will have their own individual problems and stories, which the player will have to solve, similar to Lily.

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it would be nice if he could prove to everyone who the goddess really is cause he cant really mention that he hates her it would be cool if eventually he could weaken her and bring her to the world somehow  i kind of want revenge on her in the game hopefully it will happen later but anyways will there be a way to increase stamina and health cause i would assume training strength would increase health and speed would increase stamina and it could be nice to add more to his outfit later like per act or something but i still think it would be funny if you could prove all of james stuff he did wrong and maybe get him turned into a woman 

The Goddess will be the final villain of the whole game/series, so it won't be for a long time, but I do plan to give players that choice when the time comes. 

Right now, the player is more focused on surviving in this new world he's found himself in.

About training, yes there will be a way to increase those other stats. I've got plan for Cecilia content, I'm going to be working on for future versions, that will add some more training options in.

As for James's conclusion, I've got a somewhat brutal ending planned for him, once Lily's content/story is done and I can move onto the next arc.

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well could you make an option where you later can decide on who you fight or dont i mean if there women and it would be nice if he befriends a different god or goddess later down the line