Hello. First I want to clarify that Pulsar2D never was abandoned. This is not the truth that Tomaaz is writing. Anyway, the development delayed for several reasons:
- The source code isn't commented, yet. I want to make it open source via Github, so this is a "must" in my opinion.
- It doesn't compile on macOS. Well, that's a minor issue, but anyway ...
- There is no documentation, yet. Formerly the members of retrogamecoding moaned about that issue.
So, again, development on Pulsar2D hasn't stopped, yet. It is delayed.
What about RetroBASIC, you ask? Well, it's a similar situation. It is now on delay in favour of TiGR-BASIC. I wanted to use a graphics library with a very low footprint. For SDL2 this is not the case. So I found the TiGR-library and will use it for further development.
But it may take a while since I am very busy in "real life".