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Cybermonkey

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A member registered Dec 03, 2016 · View creator page →

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Hey Murcas, long time not seen. :)

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This post is meant for aurelsoft, right?

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Hello. First I want to clarify that Pulsar2D never was abandoned. This is not the truth that Tomaaz is writing. Anyway, the development delayed  for several  reasons:

  1. The source code isn't commented, yet. I want to make it open source via Github, so this is a "must" in my opinion.
  2. It doesn't compile on macOS. Well, that's a minor issue, but anyway ...
  3. There is no documentation, yet. Formerly the members of retrogamecoding moaned about that issue.

So, again, development on Pulsar2D hasn't stopped, yet. It is delayed. 

What about RetroBASIC, you ask? Well, it's a similar situation. It is now on delay in favour of TiGR-BASIC. I wanted to use a graphics library with a very low footprint. For SDL2 this is not the case. So I found the TiGR-library and will use it for further development.



But it may take a while since I am very busy in "real life".

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Sorry, no download of examples. 

Do you mean something like:

' ported from a SmallBASIC example
screen (1024,960,"Spiral")
KEY_ESC          = 27
cx = screenwidth/2
cy = screenheight/2
pi=3.141
setfps (120)

do
cls
key=getkey
size = 1
  radius = .06
  angle = sangle
  cls

  While radius < 400
    x = cos(angle) * radius
    y = sin(angle) * radius
    r2 = (x ^ 2 + y ^ 2) ^ .5
    size = 4 * r2 ^ .25

    For r = size to 1 step - 2
      cc = 160 + 95 * radius/400 - r/size*120
      ink (cc, cc, cc)
      fillcircle (cx + x, cy + y, r)
    Next

    angle =angle - .4
    radius =radius + 1

  Wend

   sangle = sangle + pi/360

sync

until key=KEY_ESC



Yes, RetroBASIC works on macOS, too. 

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Hi Aurel,


yes that is correct. I am using My-BASIC from Tony Wang (Github Link).

I also use that for RetroBASIC which will be compatible to AllegroBASIC but uses SDL2. (And will have a few built-in fonts...)



No. EGSL is long "dead and gone" as they used to say in the early 19th century. Anyway, Pulsar2D - and especially pulsarlua - is still developed. It almost done, but I have to document at least the code. This is what I am doing right now. I think a binary version for Windows and Linux will be published on itch.io eventually.

Hi rcbasicfan,

thank you for your message and your interest in AllegroBASIC and the Pulsar2D framework. Unfortunately, I am not able to upload these files to itch.io at the moment as they are no longer available for download.

As I wrote to Aurel, I am currently working on a new project called RetroBASIC. It will still take a while, but when it's finished, I will probaly upload it to itch.io.
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Hi Aurel,

thank you for reaching out to me. Unfortunately, I no longer have AllegroBASIC available for download as I have removed it from the internet. I apologize for any inconvenience this may cause you.

However, I am currently working on a new project called RetroBASIC, which will have a similar scope as AllegroBASIC. Although it is not yet available, I will keep you updated on its progress and let you know when it is ready for download.

This will take some time, I think. I recently discovered that it's now possible to do closed source programs with QB64 since they are now using a new sound library. Because I am also coding for macOS on Apple Silicon, the next game might use QB64 (and maybe the GX game engine)