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Hello! Welcome to Feedback Quest 5!

At first, I wasn't sure what to make of this game. I love turn based RPGs, but I wasn't sure how this was going to differentiate itself. It took me a while to realize that it does so by being more about resource management in all forms. Once I had, though, I started to realize some issues that can arise.

For starters, resource management RPGs typically make players not want to fight because it has no real effect besides using said resources. They just want to get from one boss to the next. This was a problem even for Nintendo, when they released Paper Mario: Sticker Star. As such, I would see it as important to have something to encourage some fights (though not needing to do all).

Secondly, the game feels exceedingly brutal by its design in the beginning. Because of the main character's lack of defenses, a single attack can kill her. I've had many times where even with Block, I would just die to enemies simply for lacking a single item or making a single mistake. While making a challenging experience can be a thing, the game already has a hurdle to overcome with its resource management gameplay. It'd be better to improve her base defenses in the early, until you start getting allies (as I see from the screen shots).

Other than that, the game's concept is fun and I love the choice of heroine. I also adore the comedy present in this. It acts a little self-aware, but less in a fourth wall breaking way and more in a playing things up way, such as the Earth Crystal not knowing about the place behind the library.

I'll probably play more on my own time at some point, because I want to see where this goes. :)

Thanks for giving Ruphand a look!

Hmm, adding more point to fighting enemies would be a good idea. There's already a benefit to battling enemies you haven't fought before, but I might look at improving the drops you get from enemies or factoring recent battles into the Sample rework I've been thinking about, and I could also add some kind of bonus to the "Spot Mix" idea that's been rattling around in my head (which would let you make a potion on the spot mid-battle, at the cost of leaving you open to attack).

The early game can be pretty unforgiving, now I think about it. (Basically every arachnid in the first dungeon comes to mind!) I'll give the early balance another look to be a bit less brutal. Is there any other enemy type that's giving you trouble?