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Very good execution! I think you explored your mechanic about as well as you could. Difficulty curve slopes up pretty crazily at the end there though. I was planning to say "anyone more sane than me would have quit at the final stretch" but it turns out I had to quit as well; couldn't quite get a hang of the final two platforms. One more checkpoint after the second vertical tunnel would have encouraged me to try for the end. As it is now the precision you ask for in the final stretch isn't served well by the not super precise player hitbox and the inconsistently synchronized final moving platforms preventing the player from finding a pattern. Still, I saw what you were going for and the experience was satisfying. Great work!

Thanks! The difficulty curve is a result of me not having enough time to playtest with other people lol. I'm planning to continue with this project and will definitely keep your comment in mind. Maybe ditch the moving platforms.