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Comments below clip:


The game is a beast in its size. That means the environment isn't vague and pixelated. It is crisp and clear as is the main story. Wicksley has done a wonderful job in creating a creepy atmosphere in an ordinary city, in an ordinary street and what was supposed to be an ordinary house. But is it?

The only way to find out is either watch or play the game yourself.

Things I would like to see changed:

- Mouse sensitivity control

- Visible light switches in the dark

- Ability to open AND close doors

- Better lighting when lights are switched on in rooms

- Stricter action field where you don't have to be in the exact little spot to get that visible hand icon

Nevertheless, job well done, Wicksley!

Thank you so much for playing, and thank you for the feedback I plan on implementing everything you have suggested. If you remember when the game had a reach tool you could reach walls to open and close doors 😂 for some reason I really had trouble with some triggers not working properly, still lots of fine tuning to do but I'm glad you enjoyed it. Have a great day mate :D