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Thanks HudHav Productions, we will certainly explore the control scheme further to find the optimal solution. We think that using a controller might feel best for our type of game. Any suggestions on that are always welcome :). 

I feel like an underwater game would have less snappy controls, but more force and applied drag than direct turning. I just applied physics, used a torque for rotation, and set the angular drag higher.

Thank you for the feedback. I’ll have a go on your suggestion :)

your welcome and thank you