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Great game, I agree with what you posted on my game, they are very similar, but yours is overall more refined. The only thing is my controll sceme makes more sense.

Thanks HudHav Productions, we will certainly explore the control scheme further to find the optimal solution. We think that using a controller might feel best for our type of game. Any suggestions on that are always welcome :). 

I feel like an underwater game would have less snappy controls, but more force and applied drag than direct turning. I just applied physics, used a torque for rotation, and set the angular drag higher.

Thank you for the feedback. I’ll have a go on your suggestion :)

your welcome and thank you