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Hi! Really nice to hear you enjoyed it.

Thanks for the feedbacks! I might consider some changes in the pacing on the start of the game. 

About the 'intuit that I don't want to move'. It is rather tricky. It had a "Stay" button before and It was also confusing to some players. But I'll try to think about this problem. If you have any specific solution or suggestion I'm all ears too.

Thanks for caring and taking your time to comment. Really appreciate it :)

Hi,

I really did! I love the idea of dragons fighting ice golems based on how temperature works, it just makes me really happy.

Reagrding more intuitive move, as I understand right now it has the move state and action state, each looking for individual actions. Since during move state you can only move to free tiles and you can only perform action on an occupied tile, perhaps if you chose an occupied tile during the move state, it would perform the action and end the turn immediately, rather than going through both states manually?

Hm, I see, that would be a clever solution. Might make a bit confusing for the target audience tho. Will try to take a look into it. Thanks again for the time :)