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Concept is great. Holding only one while needing different weapon types for different enemies is a fun challenge. 

I found myself absent mindedly trying to hit the space/shift key to increase my movement speed / dash so I'd say that instinct means there's something to look into there.

The tutorial bit is a great touch, the player will never enter content they are unprepared for; a dash would also help make this bit go faster for returning players.

Juicey sounds effects and maybe a screenshake on hitting enemies would go a long way to make the game feel good.

Definitely stuff to play around with, can only see it getting better if you choose to continue work on the project! 

Thanks a ton surprisingly almost all of what you said was intended at the start but i didn't have time to implement. I do intend to continue on with the game hoping to make it full sized especially if it ends up in the video.