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(3 edits) (+1)

It's a bit hard to properly rate/review this game, as it appears to be a vent piece of the creator denoting the struggles of being an indie dev. While the theme is in the game of a thirst for blood, both shown as a mosquito and how cruel critics can be, the theme feels slightly off-track though definitely still there. Some of the symbolism is a bit lost on me, such as with the vampiric character who appeared, but I still recognize enough of it to understand it's presence.

Some of the more blatant symbolism such as eventually escaping to daylight (a term referring to the creator's original trilogy series they appear to be very passionate about), creates an ominous yet hopeful feeling, especially with the plant imagery which appears to be inspired by the creator's current project "Aplomb The Lazy Ninja." The creator's self-depreciation shortly before this sets a sharp undercut to that hope, creating a very tense optimism balancing on an edge that I personally resonate with. 

This game is definitely a memorable one I will likely think back on months from now. It's very distinctly a psychological horror game but in a very unusual and surreal way. The visceral depictions of the creator in their frustrations, and their desperation to be heard through their drawings and dialogues, everything really hits you hard emotionally and the ominous soundtrack sets the tone very well.

There is something deeply haunting about this game, despite the mechanical quirks and simplistic art. I hope the creator found respite in the creation of this game, as that tense hope is something I relate to personally. I don't believe this game is for everyone for a lot of reasons, but for people who have felt dejected in their artistic pursuits, I believe this may be a cathartic and raw expression that may bring comfort in knowing they're not alone.

(+1)

Thank's for your input it is appreciated.