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I was pleasantly surprised by this one.  I think the main character is a strong choice, and interesting as well.  The combat gameplay loop was pretty interesting once it got going, but I'm not sure of the lasting power considering if you don't craft the right things you might find yourself in a difficult position.

I had trouble finding the potion shop because it has no icon on the sign!  It was odd having signs on other buildings but not here.  

Overall though I think the writing is well done and the foraging/crafting was pretty cool as well.  I do think the foraging would be a bit better if it seemed more like you were taking things from the environment.  As it is now it feels like it's an extra drop after killing enemies or entering a new area.

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Thank you for giving Ruphand a look!

That sign is getting an icon as soon as possible. I'll either patch the game or split the next update into two parts and release the first, but either way that thing is getting some work.

I've always wanted to put in a "spot mix" command that lets Brill make a potion in mid-fight, at the cost of taking up time and being left open. I couldn't get it to work when I started the project years ago, but now that I know more about RPG Maker and JavaScript, I may revisit this idea.

Sampling would be interesting to overhaul, especially given the basic code for it is like six years old now. It'd take some time to work out, but I think I have a few ideas for it that could fit right in with the existing code without requiring me to overhaul every single map's sample list.