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I've fixed problems relating to casting Persuade and the crash during the conversation with Flencher. I've uploaded the fixed versions here. Thanks for finding those errors!

(2 edits)

Awesome! It's my pleasure Samuel. :) That said, I started recording the game and playing it for real and I hit another pretty rough bug - your starting Spells get randomized if you select them in character creation, UNLESS you go into the Spells tab AFTER creating the character and choose the Spells there. Very important to start the game with the proper spells!

Also, I love the little touches you seem to have added, making the presentation slicker than before, good job! Love the combat log, Persuade seems to function fine now (does it just work for Smith & Stables or other spots where the button is visible??), and the other little additions are nice. Cheers! If you'd like to see me play the game, check out GAME GOD FLUENT on YouTube, the video(s) will be up soon. Thanks again for the super cool RPG!! :)

EDIT #1 - Flencher said he would join us, but when we left the cave (successfully, by telling the truth that he was still alive - I tried to lie but the guards wanted to see the body and attacked me and were incredibly more powerful than us.) he wasn't in the Allies screen or anything. If you do fix this bug soon could you also add some sort of workaround to where I could get him back? Would love to have another ally like that in my party! :) EDIT #2 - Nvm, lol. I figured out how that part works, my bad! :)

Thanks for finding another bug!

I've uploaded the fixed version here. Now spells selected through the normal character creation process will be saved. (I don't know how that bug slipped by me!)

Thanks for making those videos! I haven't watched them all the way through yet, but it's great to see someone playing Suzerain (and commenting on it at the same time)! I really appreciate it.