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Samuel J. Wood

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A member registered Mar 14, 2022 · View creator page →

Creator of

Recent community posts

Thanks for your comments!

1. Yes, the AI for creature movement gets a little overwhelmed when there are a lot of other creatures blocking their way. A bit of the problem is due to the turn order, I think. I'll take a look at it again when I have a chance.

2. Right - not knowing your Allies' HP (or any other character's HP) during combat is by design. There is a spell called "Reveal Others" (1st level for all three magic using castes) which, when cast, let's you cycle through all non-player characters and see their HP and current conditions. Of course, using up a turn to cast Reveal Others is usually risky. In caves, etc. it can be particularly useful though.

3. Great! I'm glad you like the mounts. As you found, they can be used to transport commodities from market to market (buy low, sell high) to make some money. Besides horses, there are several other creatures that can be mounted. Enemies are sometimes mounted as well. It is possible to, for example, kill the character riding a creature, then use a Charm spell to make the creature an ally, then ride it yourself.

Another thing you might find interesting (but you might already know about):

Teleportation spells - it is possible to teleport into other characters to kill them. The character with higher HP will survive and have their HP reduced by the HP of the other character. Using the "Teleport Other" spell, one can teleport enemies into walls or other enemies to kill them. The "Teleport Party" spell lets you quickly move across the map.

Ships - it is possible to board a ship and travel by water.

And, not to spoil things too much, but later in the game, some rather advanced technology may become available for your characters to use.


Thanks again for making those videos on your YouTube channel!

Thanks for finding another bug!

I've uploaded the fixed version here. Now spells selected through the normal character creation process will be saved. (I don't know how that bug slipped by me!)

Thanks for making those videos! I haven't watched them all the way through yet, but it's great to see someone playing Suzerain (and commenting on it at the same time)! I really appreciate it.

I've fixed problems relating to casting Persuade and the crash during the conversation with Flencher. I've uploaded the fixed versions here. Thanks for finding those errors!

Thanks! I found some other problems with the Persuade spell and am fixing them now. I'll post another message when I've uploaded the repaired version.

No, Suzerain is complete (and has quite a dramatic ending, if I may say so).

Of course there is more that one could create. I originally considered having the game take place on multiple planets, but that was a bit too ambitious.

If you (or anyone else reading these comments) have purchased the game and are interested in altering/improving/adding on to Suzerain, let me know and I'll send you the source code & all of the assets.

Thanks for pointing out that bug! I just fixed it and uploaded the new versions.

I'm not actively working on Suzerain now, but I try to fix any bugs that I hear of.

I'm not sure how well gamepad controls will work with the Android version. If you want to test out the free Android version (and don't want to bother with installing the .apk version here), you could try installing it through the Google Play store.

I don't have a discord or any other sort of forum to discuss this game other than here.

Feel free to make YouTube videos of Suzerain!

Thanks - I hope you have a chance to try it out. The spells, combat, etc. were definitely inspired by Realmz. I added things like rideable creatures, trading commodities, environmental effects, line of sight indoors, etc. I also tried to make the UI simpler (so that it can be played on Android).

And you're right about it not being popular. If you do try it out, and like it, please spread the word!