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I can see why this would be useful in the creation of the units from TDS. Gave it a try, ended up crashing it by loading a random JSON from my drive into the file selector. 

(+1)

Yeah, except it won't work with TDS, cause it uses a feature that WebGL doesn't support: lines with rounded ends and thickness > 1. But that doesn't matter cause I'm building a new engine that will generate a texture atlas and will use instancing when rendering.

Oh, and I fixed the issue with it crashing when loading a JSON file with invalid content.