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A jam submission

The GorgeView game page

Submitted by Distru121, Cragi-Sandro4316, Ale_Ciao, TornadoEv — 4 hours, 50 minutes before the deadline
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The Gorge's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#663.6563.656
Overall#1333.4183.418
Innovation#1343.3123.312
Game Design#1533.4093.409
Graphics#1553.6673.667
Theme#1763.6883.688
Audio#3802.7742.774

Ranked from 93 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game is based around going down a mysterious pit, in a sense, diving deeper inside the earth.

Did you write all the code and made all the assets from scratch?
The graphical assets are made from scratch by me and my team, but some are not, like the sound effects.

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Comments

Viewing comments 74 to 61 of 74 · Next page · Last page
Submitted(+1)

This game is really good. i like the assets and the intro its really good. i think this game fits the theme really well. it is a bit hard to play though i kept trying but i kept falling to my death. also i feel like the movement is a bit fast like sometimes there's no friction. otherwise great entry good job.

Developer

Thanks for playing and for giving feedback! :D

Submitted(+1)

It took me a bit to get the hang of this game but once I did, I enjoyed it! The swinging mechanic felt fun and I liked the sounds that accompanied grappling. I'm sure this is due to time constraints but the game could really use some music to add to the whole experience. Overall, a great take on the theme, nice pixel art, and fun gameplay mechanics. Good job! 

Developer

Thanks for playing and for the feedback! Music will be added in an update, we hope on making the ambience feel even more alive with it! ;D

Submitted(+1)

The grappling mechanic is cool as heck! I'd like to see it more developed.

Visually it's pretty amazing. Liked the art and it was especially cool that you guys managed to get an intro with images (although one of the last ones I didn't understand exactly what was depicted). The tutorial is pretty cool and the only minor problem I had with the graphics were the green/orange-ish spikes on the walls, they felt like they blended a bit too much with the background so I didn't figure it would kill me, until it did. Also, the jumping and spinning while double jumping are super charming, kudos on the animation.

On the sound department I think music is a must in this game. The frustration from dying time and again felt worsened by the sheer silence. I like the jumping sound effect but the dash one was quite uncanny, felt like Gigio was suffering somehow. The death sound is super cool though! And brutal.

I really enjoyed my time playing with the grappling hook, but Gigio's momentum is a tad too unforgiving. I actually gave up on the tutorial because I kept on falling while in the jumping parts. His falling speed felt a bit too fast, making missteps pretty certain death as it was near unreactable to me.

Also, regarding the checkpoints, I've reached a few of them but I'm not sure they are working because when I die I seem to return to the beginning of the map. Maybe some indicator of how deep you are could help?

Other than that, there were some really minor typos that you guys are probably aware, like the "Options (not aviable)".

All in all, I had a lot of fun trying to survive falling around. The grappling mechanic really is super neat and when you get to save your skin using it, avoiding spikes by an inch, it feels amazing! Congratulations guys!

Developer(+1)

Thanks a lot for the feedback, I'm glad you liked the grappling mechanics! The game will be surely polished a lot more in future updates, and we plan on fixing all the things you listed, and more! :D

As for the checkpoints not working, did you click on "Retry?" or "Reset Level"? Because if you did I don't blame you, many got confused and the menu will be reworked to be more intuitive (many, including my friends who playtested, said it looks like a title).

As for the sound effects, a theme and new reworked sound effects will be added in a future update! (we did the sounds last second, other than the death, rope, wind and walk sound effect, it's all me doing noises with my mouth and edited in audacity haha)

Stay tuned! ;D

Submitted(+1)

Really fun core mechanic with the movement and grappling hook but the level design in the main game made it hard to freely move. Weirdly felt like the tutorial level had more freedom.

Developer

Thanks for playing and thanks for the feedback!

Submitted(+1)

Great work! It's really fun to swing about with the grappling hook, plus I really like the art!

Submitted(+1)

Wow! Cool concept. Easy control and good mechanics)

Submitted(+1)

I enjoy the grappling hook

Submitted(+1)

The gameplay loop is surprisingly addictive and very fun! Sprites look amazing, although the audio felt a bit lacking (bgm would be a good addition). Congratulations, you guys nailed it!

(+1)

Hey! I made a top ten video of the games from this jam. (Spoiler alert, this game is in it)

If you like the video, please feel free to share it :)

Check it out!

Developer

Thank you for including us! Also I'm glad you had fun with the game! :D

Submitted(+1)

Very fun to play, reminds about oldy worms game)

Submitted(+1)

Very Smooth gameplay, good controls and satisfying grappling hook action.

Submitted(+1)

It's a great intro and very cool game-mechanics. Also like these little details like the little rotation on the double jump and it's a good fit for the theme. This game could be extremely fun, but for my taste it's a bit too hard.

There was actually just one real big problem: Not sure, it's somehow kind of embarassing a bit, lol, but really had it: I don't know how often i played the full tutorial from the beginning until the dash section, because this part was ways too hard for me.... (and now believe it or not) until i noticed, there is a "retry"(!) button. I always clicked the "Reset Level" button, because for some reason didn't identify the "retry" one as a button .... now as soon as have noticed, don't understand why i missed it, because it's soo big^^  Just as a feedback, because got actually really frustrated at the beginning of playing this intro section one million times. Maybe just remove the "reset level" button completely, because guess it has anyhow no real usage^^

But all in all i liked it and played now pretty, pretty long :-D 

Developer(+1)

Hi, thanks for playing and leaving feedback! The death menu will be completely overhauled in a future version, some of my friends who playtested the game had troubles too identifying it, so it is not only you who experienced it

Submitted

oh ok, glad I'm not alone with that^^

Submitted(+1)

The grappling hook feels very nice but something about the base physics of the player movement feels off, can't really point to to what.

I can see the potential of a platformer with these mechanics, not just going down.

The level design is kind of frustrating because there is not a lot of room for experimentation and having fun with the grappling hook, would've loved having some more space and thought put into the level design.

Good job!

Developer(+1)

Thanks for the feedback! We also plan on making the features you've mentioned better, like making the level larger, and improving world generation. Stay tuned! :D

Submitted

Nice!

Viewing comments 74 to 61 of 74 · Next page · Last page