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(+1)

Session 8.

1. Kitsune skills can still be used on anyone

2. Foxfire description now says two hits despite still doing three.

3. The healing portion of "Climax" says "Rabbit support 4."

4. The possessed soldier has plenty of typos.

5. Fatal Barrage is two 7-hit combos to random enemies, not 14 random attacks.

6. Dragon Vein is also not restricted to self-use.

7. Full Claw Charge does not take a turn,

8. There is now an enemy where the missing collision in the western plains used to be.

9. Piercing Thrusts seems to not ignore defense (I'm over level 25 and it did 48 damage)

10. Random enemies that seem to not have elements.


11. Why does MP cost go up with skill level?

12. Not sure if this is already a thing, but I think there should also be a damage penalty for when the attack is of the same element as the target. It would encourage more thinking on the player's end.

13. The synergy between Violent Licking and Rabbit is perhaps a bit too easy to execute for how powerful it is

14. Why do slimes have so much Ultimate Defense?

15. The second wave of the top-left (or is it fourth?) slime nest is a rat.

16. The slime TF scene does not fade to black the entire time.

17. The red chest next to the Mysteria Flame in the sewers holds a "sub weapon."

18. Slime is referred to as "liquid" by skills.

19.

 

20. I think the slime form is just plain ugly, Where is my anime slime girl waifu cute googirl?

21. Absorption is both misspelled and says damaged inflicted,

22. Double Strike removes the support skill's effect of not taking a turn.

23. I think the reason for not being able to defend against enemy ultimates (it happened again with the slime girl) is because I hit the HP threshold midway through an attack, messing up the turn ending thing.

24. Lima's Slime shoot only hits once. Leeching is also misspelled.

25. The other exits to the sewer still have Nana saying she can't leave yet even after destroying the last slime nest.

(1 edit)

1. Oh you mean those, I thought you was refering to the Kitsune form, now erverything makes sense, is fixed now!

2. Small mistake then I went around to nerf it a bit, now it displays 3 again.

3.  Oh true, forgot to change it.

4. The new editor works chronological, they currently working on the Rabbit section, will be some time until we get there. But we will get tehre to fix those as well will just take some time.

5. Forgot to add thw in the sentence, foxed as well.

6. Oh you're right, changed that now as well!

7. Oh forgot to remove that was experiementing with ultimates.

8. Okay? Is that a bad thing, I don't really understand what you are trying to say sorry. Could you explain?

9. It works, the dmg multiplicator for the skill was just really low, I buffed it a bit.

10. Thats normal. The tutorial states:
"If you focus your magical energy, you should be able to see an icon over the head of your foes. This symbol shows what element the enemy is. If there is no element symbol above their head, it means their type is Physical."

11. They shouldn't go up. I tested this with leveling "Fire Ball" and the cost never didn't go up. So I have no idea what you are refering too. Also I can confirm that the 5 castes per level stay the same and also do not go up, at least on a fresh safe file.

12. If the player atatcks a wind enemy with a wind based attack does 25% less dmg. 125% for the effective element and only 50% for the resistent element.

13. Yeah but not a bug, more of a strategy I would say. Except it is WAY to powerful then it ay need nerfing. What do you think?

14 -19 Fixed.

20. I normally stick to draw fluffy tf's so that is definitely not my specialty but I don't think it looks that bad. Also that's just taste an not really useful feedback.

21. Fixed

22. Yeah its a bit complicated to explain but the "Double Strike" is kinda buggy at the moment. It doesn't work with skills that are more complicated or have multiple phases to them. I working on remove the effect and replace it with something else at the moment.

23. Would be the best thing I could think of but it shouldn't be the case. I will keep looking for a solution on how to fix this.

24. Fixed

25. Its to prevent sequence breaking but I could add an extra other text.