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Hey,
I love Revel Rumble and recently started playing with Super MAYhem 17 and I started to think it felt a bit too easy. After testing, it seems for some reason Resisto is basically immortal in this mappack. When in a critical state, any further hits will just put you back in the temporary invincibility state. Then, when this fades and you take another hit, you just go back to temporary invincibility again, never dying. This doesn't happen with any other mappack, using the same settings, so this is clearly the megawad's fault (maybe something to do with the hit feedback that it includes ?). Is there anything I can do to fix it ?

Thanks in advance !

I did my best fixing Resisto’s crippling immortal glitch, but it seems doesn’t entirely provide stability in some mentioned map packs. Maybe it’s related to health boost or healing outside the mod? I might look for a different method to replace this wonky code.

Again, this must be either addons’ or map packs’ custom stuff where they grant you max health item or upgrade. You might need to take it off via SLADE or give Revoltte a try while i’m solving this. Sorry for your inconvenience!

That's ok, didn't know that was a known issue ;) That's indeed a weird one. I'll try to give a look at Mayhem 17's WAD, see if they have any custom entities in there (beyond the custom enemies. But I'll probably play Revoltte on that mappack and keep Resisto for other packs :)

In all cases, with the wave of GZDoom's based paid games that are upcoming I wouldn't mean seeing your visual and gameplay style join the fray !

Usually the problem occurred despite the fix when Resisto got the Health bonus or certain upgrade, in my experience. Both characters only have 1 health, meaning they should die upon taking a hit. Two hits for Resisto occasionally.

And i’m not sure what you mean by the latter words, but thanks for the comment!

(+1)

Ah well that would be because I mistyped xD I meant I wouldn't mind seeing a project with your visual style and gameplay style join the long line of GZDoom-based commercial projects ;)

As for Resisto he can take a hit before dying when grabbing the big treasures right ? I did some other testing, and even in the first map, without picking up anything, it happens. That's really weird but as I said, I don't mind it that much !