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hey! It depends what engine you're using, but most engines have a center/pivot/origin point(called many different things) you need to adjust! 

ohhh right, thank you I think I have a solution anyway I'm using unity and I've realised I can fix it by having the sprite as a separate object as a child of the player object and moving it to be centred. Great pack btw I love it so far and I'll definitely be using more in the future

its actully easier moving the sprite sheet a few pixels to the right in gimp (about 8 to 10ish), then cleaning up the side attack animation, by removing a few pixels of the slashing animation so they dont leak into the next frame, instead of keyframing new offsets for each animation in the game engine.