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As others have stated, the controls are complex; this can be avoided with simple UI prompts, which are already partially implemented in some capacity. The mixture of ways you are getting the controls across may be the issue and partially the prologue into the large instructions text. I had to reboot a few times because I sometimes quickly glossed over things.

Great job having a functioning gameplay mechanic, loop, and submitted game!

Be proud of this step, and you can do great things! 

I definitely would rather implement UI prompts or small tutorials progressively as you play rather than the awkward text dump early on. It's admittedly a trap I've fallen into before, so I need to be better about it, but it was super last minute and I didn't have time to make a more effectively implemented tutorial scheme. I'm sorry that you had to reboot to reread that, I should have at least had a button to pull up the control sheet during gameplay. Thank you for playing, I really appreciate it and your feedback!