Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
Deleted 57 days ago
Deleted 57 days ago

YYC will not change anything with the graphics API.

It may be an issue with the tilemap culling.  YYG recently fixed something internally and now tilemaps are culled correctly according to the camera.  When the normal maps and materials made with tiles are drawn there is no camera applied.

Do you have normal maps and materials set for your tiles?

Deleted 57 days ago
Deleted 57 days ago

Without normal maps and materials there is information missing in how things are rendered.  This is a PBR lighting solution after all.

If you were to use an earlier version then anything around March 2023 or earlier should be when the last Eclipse update was.  

I will release a fix soon I think so that the issue with camera culling tiles is fixed.  I need to replicate it locally first however.

Deleted 57 days ago

I'll need to get the newest GM version and see what needs updated in Eclipse to match it then.

I just updated Eclipse with the fix for culled tiles that YYG had added.  You can upgrade to the newest GM runtime.

Deleted 57 days ago